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How to Rotate an Image Towards the Mouse Cursor Direction in PyGame?

Susan Sarandon
Release: 2024-10-24 05:46:02
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How to Rotate an Image Towards the Mouse Cursor Direction in PyGame?

Rotating an Image to Face the Mouse Cursor Direction in PyGame

Introduction
In game development, it is often necessary to make sprites or players face the direction of the mouse cursor. This guide will provide a comprehensive solution for rotating an image to point towards the mouse position in Python using PyGame.

Code Analysis

The provided code is almost correct, but it does not calculate the angle of the vector between the player and the mouse cursor.

Solution

1. Calculate Vector and Angle:

  • Get the mouse position: mx, my = pygame.mouse.get_pos().
  • Calculate the player's rectangle: player_rect = Player_1.get_rect(topleft=(P_X,P_Y)).
  • Get the vector from the player to the mouse: dx = mx - player_rect.centerx and dy = player_rect.centery - my.
  • Compute the angle using angle = math.degrees(math.atan2(-dy, dx)) - correction_angle. The -dy reverses the y-axis direction for PyGame's coordinate system.

2. Apply Correction Angle:

  • Based on the player's orientation, you need to apply a correction angle (correction_angle).
  • For an image facing right, correction_angle is 0.
  • For an image facing up, correction_angle is 90.
  • For an image facing left, correction_angle is 180.
  • For an image facing down, correction_angle is 270.

3. Rotate the Image:

  • Use pygame.transform.rotate(Player_1, angle) to rotate the player image by the calculated angle.
  • Get the rotated image's rectangle with rot_image_rect = rot_image.get_rect(center=player_rect.center) to maintain its center.

Updated Code:

<code class="python">import math
import pygame

# Calculate the vector and angle
mx, my = pygame.mouse.get_pos()
player_rect = Player_1.get_rect(topleft=(P_X,P_Y))
dx = mx - player_rect.centerx
dy = player_rect.centery - my
angle = math.degrees(math.atan2(-dy, dx)) - correction_angle

# Rotate the image
rot_image = pygame.transform.rotate(Player_1, angle)
rot_image_rect = rot_image.get_rect(center=player_rect.center)</code>
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This updated code correctly calculates the angle and rotates the player to point towards the mouse position.

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