differences in behavior between char, signed char and unsigned char
The code below compiles successfully, but char behaves differently than integer types.
cout << getIsTrue< isX<int8>::ikIsX >() << endl; cout << getIsTrue< isX<uint8>::ikIsX >() << endl; cout << getIsTrue< isX<char>::ikIsX >() << endl;
The result is three instantiation patterns for three types: int8, uint8 and char. Why does this happen?
The same is not true for integers: int and uint32 result in one pattern instantiation, and signed int results in another.
The reason is probably because C treats char , signed char and unsigned char as three different types. While int is the same as signed int. Is this true or am I missing something?
<code class="cpp">#include <iostream> using namespace std; typedef signed char int8; typedef unsigned char uint8; typedef signed short int16; typedef unsigned short uint16; typedef signed int int32; typedef unsigned int uint32; typedef signed long long int64; typedef unsigned long long uint64; struct TrueType {}; struct FalseType {}; template <typename T> struct isX { typedef typename T::ikIsX ikIsX; }; // Это int==int32 неоднозначно //template <> struct isX<int > { typedef FalseType ikIsX; }; // Ошибка template <> struct isX<int32 > { typedef FalseType ikIsX; }; template <> struct isX<uint32 > { typedef FalseType ikIsX; }; // Почему это не двусмысленно? char==int8 template <> struct isX<char > { typedef FalseType ikIsX; }; template <> struct isX<int8 > { typedef FalseType ikIsX; }; template <> struct isX<uint8 > { typedef FalseType ikIsX; }; template <typename T> bool getIsTrue(); template <> bool getIsTrue<TrueType>() { return true; } template <> bool getIsTrue<FalseType>() { return false; } int main(int, char **t ) { cout << sizeof(int8) << endl; // 1 cout << sizeof(uint8) << endl; // 1 cout << sizeof(char) << endl; // 1 cout << getIsTrue< isX<int8>::ikIsX >() << endl; cout << getIsTrue< isX<uint8>::ikIsX >() << endl; cout << getIsTrue< isX<char>::ikIsX >() << endl; cout << getIsTrue< isX<int32>::ikIsX >() << endl; cout << getIsTrue< isX<uint32>::ikIsX >() << endl; cout << getIsTrue< isX<int>::ikIsX >() << endl; }
I'm using g 4.something
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