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How can I continuously detect if a key is being pressed in Pygame?

Susan Sarandon
Release: 2024-10-27 04:54:30
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How can I continuously detect if a key is being pressed in Pygame?

Understanding Keyboard Input in Pygame

Getting keyboard input in Pygame is essential for creating interactive games and applications. While using KEYDOWN and KEYUP events provides information at the exact moment a key is pressed or released, it may be insufficient for scenarios where you need to know whether a key is currently held down.

Key State Retrieval with pygame.key.get_pressed()

To obtain the current state of all keys, you can use the pygame.key.get_pressed() function. This function returns a list of boolean values, where each element corresponds to the state of a specific key. A True value indicates the key is currently pressed, while False indicates it's not.

For example, to check if the up or down arrow key is being pressed:

<code class="python">keys = pygame.key.get_pressed()
if keys[pygame.K_UP]:
    # [...]
if keys[pygame.K_DOWN]:
    # [...]</code>
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Usage in the Main Application Loop

To continuously retrieve the key state, you should incorporate this logic into your main application loop:

<code class="python">run = True
while run:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            run = False

    keys = pygame.key.get_pressed()
    if keys[pygame.K_UP]:
        # [...]
    if keys[pygame.K_DOWN]:
        # [...]</code>
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Note: The key states returned by pygame.key.get_pressed() are updated when events are handled using pygame.event.pump() or pygame.event.get().

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