Qt Signals: QueuedConnection vs. DirectConnection
Understanding the difference between DirectConnection and QueuedConnection is crucial for effective signal usage in Qt. These connection types govern how signals are emitted and received, particularly when dealing with objects residing in different threads.
DirectConnection
When using a DirectConnection, signal emission triggers an immediate invocation of the connected slot. This means the slot method will be executed in the thread of the object emitting the signal. This can be problematic if the slot method is not thread-safe, potentially leading to subtle bugs that are difficult to identify.
QueuedConnection
In contrast, QueuedConnection employs a different approach. When a signal is emitted using this connection type, an event is posted to the event loop of the object receiving the signal. This event is subsequently queued and executed whenever control returns to the event loop. This method ensures proper synchronization between threads and guarantees that slot methods are invoked in a thread-safe manner.
When to Use
The choice between DirectConnection and QueuedConnection primarily depends on the thread affinity of the objects involved.
Implementation Example
Consider two QObjects, A and B, which are located on distinct threads.QObject A:
<code class="cpp">class A : public QObject { Q_OBJECT public: void emitSignal() { emit somethingChanged(); } };</code>
QObject B:
<code class="cpp">class B : public QObject { Q_OBJECT public: void handleChange() { // Implement slot logic } };</code>
If A and B are on different threads, the following code establishes a QueuedConnection:
<code class="cpp">QObject::connect(A, SIGNAL(somethingChanged()), B, SLOT(handleChange()), Qt::QueuedConnection);</code>
This ensures that the handleChange slot will be executed in its own event loop, providing a safe and synchronized mechanism for inter-thread communication.
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