Interfacing with Unbuffered Input for Direct Communication
In certain scenarios, it becomes desirable to transmit user keystrokes directly to a channel as each individual key is pressed without requiring a newline character. This particular requirement stems from the need to avoid blocking the code until a newline is entered, a limitation inherent in the standard Reader.ReadByte() method in Go.
To resolve this issue, a fundamental understanding of how stdin is handled by different operating systems is crucial. By default, stdin operates in line-buffered mode, meaning that input is stored in a buffer until a newline is encountered. This poses a hindrance if you need immediate access to each keystroke.
There are several methods to bypass this buffering behavior, each with its own platform-specific implications:
It's worth noting that the approach for Windows platforms may differ from the aforementioned methods, but the source code of libraries like ncurses or termbox can serve as valuable references for implementing custom solutions.
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