Data Layout of Structures and Arrays
Memory Allocation for Struct Members: Contiguity and Padding
In C/C , a struct defines a composite data type that may contain various member variables of different data types. Whether these members are stored contiguously in memory depends on several factors, including the specific compiler, system architecture, and struct definition.
In a custom example struct named "test":
<code class="cpp">struct test { double height; int age; char gender; }</code>
For an instance of this struct, say "test A," the placement of its members in memory is determined by the compiler. In some cases, the members may be stored sequentially, resulting in contiguity. However, due to a technique called "padding," compilers may optimize data structures for alignment or performance reasons.
Padding adds extra bytes between struct members to ensure proper alignment, which can affect contiguity. If the order of members in the "test" struct is changed, for example:
<code class="cpp">struct test { char gender; int age; double height; }</code>
the compiler may introduce padding after "gender" to align the struct to specific boundaries.
Difference between Structure of Arrays and Array of Structures
The way data is stored in memory differs between a Structure of Arrays (SoA) and an Array of Structures (AoS).
Structure of Arrays (SoA):
In SoA, there are separate arrays for each member of the structure. For instance, consider a struct with height, age, and gender members:
<code class="cpp">struct person { double height; int age; char gender; }; double heights[] = {5.6, 5.8, ...}; int ages[] = {22, 25, ...}; char genders[] = {'F', 'M', ...};</code>
Array of Structures (AoS):
In AoS, there is an array of struct instances, with each instance containing all its members.
<code class="cpp">struct person { double height; int age; char gender; } people[] = {{5.6, 22, 'F'}, {5.8, 25, 'M'}, ...};</code>
Memory Layout:
SoA:
----------------------------------------------------------------------------------- | double | double | double | *pad* | int | int | int | *pad* | char | char | char | -----------------------------------------------------------------------------------
AoS:
----------------------------------------------------------------------------------- | double | int | char | *pad* | double | int | char | *pad* | double | int | char | -----------------------------------------------------------------------------------
SoA has padding between arrays, while AoS has padding within each struct.
Trade-offs:
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