Home Backend Development C++ How can I implement non-blocking console input in C for interactive and efficient applications?

How can I implement non-blocking console input in C for interactive and efficient applications?

Oct 29, 2024 pm 07:50 PM

How can I implement non-blocking console input in C   for interactive and efficient applications?

Non-blocking Console Input in C : A Multipurpose Solution

In the realm of C programming, the ability to handle non-blocking console input is crucial, especially when creating applications that demand continuous user interaction even while executing time-consuming tasks. This article presents a comprehensive solution using modern C techniques and external libraries, leveraging a permissive license for enhanced flexibility.

Approaches and Considerations

C offers several approaches to achieve non-blocking console input, each with its own advantages and considerations:

  • C 11 Threading Model: This approach leverages the std::thread and std::future libraries to create a separate thread that handles user input independently of the main program execution, allowing for concurrent processing.
  • Boost.Asio: This external library provides a powerful networking and low-level I/O framework, including features for non-blocking console input.
  • ncurses: A widely-used library specializing in terminal control and input handling, offering a rich set of functions for non-blocking console input and advanced terminal management.

The choice of approach depends on the specific needs and preferences of the programmer. For a simpler and more straightforward solution, the C 11 threading model is a suitable option.

Example: Implementing Non-blocking Console Input with C 11

The following code snippet demonstrates non-blocking console input using the C 11 threading model:

<code class="cpp">#include <iostream>
#include <future>
#include <thread>
#include <chrono>

static std::string getAnswer()
{
    std::string answer;
    std::cin >> answer;
    return answer;
}

int main()
{
    std::chrono::seconds timeout(5);
    std::cout << "Do you even lift?" << std::endl << std::flush;
    std::string answer = "maybe"; //default to maybe
    std::future<std::string> future = std::async(getAnswer);
    if (future.wait_for(timeout) == std::future_status::ready)
        answer = future.get();

    std::cout << "the answer was: " << answer << std::endl;
    exit(0);
}</code>
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In this example:

  • The getAnswer function reads user input non-blockingly using the std::cin stream.
  • The main thread creates a separate thread using std::async to execute the getAnswer function.
  • The main thread continues to run and prompts the user for input.
  • If the user provides input within 5 seconds (specified by the timeout variable), the main thread retrieves the input from the future and outputs it. Otherwise, the default value "maybe" is used.

Conclusion

The non-blocking console input paradigm empowers C programmers to develop interactive applications that seamlessly handle user commands and perform background tasks simultaneously. The provided approaches offer varying levels of complexity and functionality, allowing programmers to select the solution that best suits their requirements.

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