Table of Contents
Understanding std::bind with Member Functions
First Argument: A Pointer, Not a Reference
Second Argument: Object or Pointer
Internal Implementation
Why a Pointer to the Object?
Example
Home Backend Development C++ How does `std::bind` work with member functions in C ?

How does `std::bind` work with member functions in C ?

Oct 29, 2024 pm 09:38 PM

How does `std::bind` work with member functions in C  ?

Understanding std::bind with Member Functions

std::bind, a versatile tool in C , allows creating bound functions for later invocation. Understanding its usage with member functions can be challenging, but this discussion aims to shed light on the intricacies involved.

First Argument: A Pointer, Not a Reference

When declaring a binding for a member function, the first argument of std::bind is not a reference to the member function but rather a pointer to it. This is because functions and data members alike decay into pointers when passed as arguments.

Second Argument: Object or Pointer

The second argument of std::bind when dealing with member functions specifies the object or pointer to the object that will be used to invoke the member function. This is necessary because member functions have an implicit this pointer that points to the object they belong to.

Internal Implementation

Internally, std::bind appears to create a callable object that wraps the pointer to member function. When calling this bound function, the specified object is used as the this pointer.

Why a Pointer to the Object?

Unlike function pointers, which are independent of any specific object, member function pointers are tied to the class they belong to but can be used with any object of that class. std::bind supports this by requiring an object pointer as the second argument when dealing with member functions.

Example

Consider the following code:

<code class="cpp">struct Foo {
    void print_sum(int n1, int n2) { std::cout << n1 + n2 << '\n'; }
};

Foo foo;

auto f = std::bind(&Foo::print_sum, &foo, 95, _1);</code>
Copy after login

In this example, the first argument to std::bind is &Foo::print_sum, which is a pointer to the member function print_sum within the Foo class. The second argument is &foo, which is a pointer to the foo object. When invoking f, &foo is used as the this pointer, allowing print_sum to be called with the correct context on the foo object.

The above is the detailed content of How does `std::bind` work with member functions in C ?. For more information, please follow other related articles on the PHP Chinese website!

Statement of this Website
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn

Hot AI Tools

Undresser.AI Undress

Undresser.AI Undress

AI-powered app for creating realistic nude photos

AI Clothes Remover

AI Clothes Remover

Online AI tool for removing clothes from photos.

Undress AI Tool

Undress AI Tool

Undress images for free

Clothoff.io

Clothoff.io

AI clothes remover

Video Face Swap

Video Face Swap

Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Tools

Notepad++7.3.1

Notepad++7.3.1

Easy-to-use and free code editor

SublimeText3 Chinese version

SublimeText3 Chinese version

Chinese version, very easy to use

Zend Studio 13.0.1

Zend Studio 13.0.1

Powerful PHP integrated development environment

Dreamweaver CS6

Dreamweaver CS6

Visual web development tools

SublimeText3 Mac version

SublimeText3 Mac version

God-level code editing software (SublimeText3)

Hot Topics

Java Tutorial
1664
14
PHP Tutorial
1268
29
C# Tutorial
1241
24
C# vs. C  : History, Evolution, and Future Prospects C# vs. C : History, Evolution, and Future Prospects Apr 19, 2025 am 12:07 AM

The history and evolution of C# and C are unique, and the future prospects are also different. 1.C was invented by BjarneStroustrup in 1983 to introduce object-oriented programming into the C language. Its evolution process includes multiple standardizations, such as C 11 introducing auto keywords and lambda expressions, C 20 introducing concepts and coroutines, and will focus on performance and system-level programming in the future. 2.C# was released by Microsoft in 2000. Combining the advantages of C and Java, its evolution focuses on simplicity and productivity. For example, C#2.0 introduced generics and C#5.0 introduced asynchronous programming, which will focus on developers' productivity and cloud computing in the future.

The Future of C   and XML: Emerging Trends and Technologies The Future of C and XML: Emerging Trends and Technologies Apr 10, 2025 am 09:28 AM

The future development trends of C and XML are: 1) C will introduce new features such as modules, concepts and coroutines through the C 20 and C 23 standards to improve programming efficiency and security; 2) XML will continue to occupy an important position in data exchange and configuration files, but will face the challenges of JSON and YAML, and will develop in a more concise and easy-to-parse direction, such as the improvements of XMLSchema1.1 and XPath3.1.

The Continued Use of C  : Reasons for Its Endurance The Continued Use of C : Reasons for Its Endurance Apr 11, 2025 am 12:02 AM

C Reasons for continuous use include its high performance, wide application and evolving characteristics. 1) High-efficiency performance: C performs excellently in system programming and high-performance computing by directly manipulating memory and hardware. 2) Widely used: shine in the fields of game development, embedded systems, etc. 3) Continuous evolution: Since its release in 1983, C has continued to add new features to maintain its competitiveness.

C# vs. C  : Learning Curves and Developer Experience C# vs. C : Learning Curves and Developer Experience Apr 18, 2025 am 12:13 AM

There are significant differences in the learning curves of C# and C and developer experience. 1) The learning curve of C# is relatively flat and is suitable for rapid development and enterprise-level applications. 2) The learning curve of C is steep and is suitable for high-performance and low-level control scenarios.

C   and XML: Exploring the Relationship and Support C and XML: Exploring the Relationship and Support Apr 21, 2025 am 12:02 AM

C interacts with XML through third-party libraries (such as TinyXML, Pugixml, Xerces-C). 1) Use the library to parse XML files and convert them into C-processable data structures. 2) When generating XML, convert the C data structure to XML format. 3) In practical applications, XML is often used for configuration files and data exchange to improve development efficiency.

Modern C   Design Patterns: Building Scalable and Maintainable Software Modern C Design Patterns: Building Scalable and Maintainable Software Apr 09, 2025 am 12:06 AM

The modern C design model uses new features of C 11 and beyond to help build more flexible and efficient software. 1) Use lambda expressions and std::function to simplify observer pattern. 2) Optimize performance through mobile semantics and perfect forwarding. 3) Intelligent pointers ensure type safety and resource management.

The C   Community: Resources, Support, and Development The C Community: Resources, Support, and Development Apr 13, 2025 am 12:01 AM

C Learners and developers can get resources and support from StackOverflow, Reddit's r/cpp community, Coursera and edX courses, open source projects on GitHub, professional consulting services, and CppCon. 1. StackOverflow provides answers to technical questions; 2. Reddit's r/cpp community shares the latest news; 3. Coursera and edX provide formal C courses; 4. Open source projects on GitHub such as LLVM and Boost improve skills; 5. Professional consulting services such as JetBrains and Perforce provide technical support; 6. CppCon and other conferences help careers

Beyond the Hype: Assessing the Relevance of C   Today Beyond the Hype: Assessing the Relevance of C Today Apr 14, 2025 am 12:01 AM

C still has important relevance in modern programming. 1) High performance and direct hardware operation capabilities make it the first choice in the fields of game development, embedded systems and high-performance computing. 2) Rich programming paradigms and modern features such as smart pointers and template programming enhance its flexibility and efficiency. Although the learning curve is steep, its powerful capabilities make it still important in today's programming ecosystem.

See all articles