How to Preserve PNG Transparency When Blending with Pygame
When trying to overlay a PNG image with transparency onto a Pygame surface, users may encounter an issue where the transparent area becomes black after blitting. To resolve this, follow these steps:
1. Set Alpha Surface:
Ensure that the receiving surface (e.g., world) is created with the pygame.SRCALPHA flag to enable alpha transparency.
<code class="python">world = pygame.Surface((800, 600), pygame.SRCALPHA, 32)</code>
2. Convert Input Image:
To maintain transparency, convert the loaded PNG image using the convert_alpha() method, as recommended in the Pygame documentation:
<code class="python">treeImage = pygame.image.load("tree.png") treeImage = treeImage.convert_alpha()</code>
3. Optimized Code:
With these modifications, the code will successfully blend the PNG image onto the world surface while preserving its transparency:
<code class="python">screen = pygame.display.set_mode((800, 600), pygame.DOUBLEBUF, 32) world = pygame.Surface((800, 600), pygame.SRCALPHA, 32) treeImage = pygame.image.load("tree.png").convert_alpha() world.blit(treeImage, (0,0), (0,0,64,64)) screen.blit(world, pygame.rect.Rect(0,0, 800, 600))</code>
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