Moving Objects with Independent Timers
In your game, you want objects to move upwards from a specific location and fall back down. Currently, all objects start moving simultaneously because they use the same timer.
Separate Timers for Unique Objects
To give each object its own independent movement, use a separate timer for each object. Here's an updated approach:
<code class="java">import java.util.Timer; import java.util.TimerTask; class Shape { // Coordinates, delay, etc. // Timer for each shape Timer timer; public Shape() { timer = new Timer(); } public void startTimer() { timer.scheduleAtFixedRate(new TimerTask() { @Override public void run() { // Movement logic here // Update the shape's position, etc. } }, 0, 10); // Set interval according to your desired speed } }</code>
Implementation
By using a dedicated timer for each shape, you can control their movement independently. You can specify different initial delays, movement speeds, and start times for varying displays.
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