Resolving Image Saving Issues with canvas.toDataURL()
When attempting to utilize canvas.toDataURL() to save a canvas as an image , you may encounter difficulties. Here's how to approach the situation:
Problems and Solutions
Problems:
The following is the code for saving the canvas image but it doesn't work:
// Canvas named "canvasSignature" JavaScript: function putImage() { var canvas1 = document.getElementById("canvasSignature"); if (canvas1.getContext) { var ctx = canvas1.getContext("2d"); var myImage = canvas1.toDataURL("image/png"); } var imageElement = document.getElementById("MyPix"); imageElement.src = myImage; } HTML5: <div id="createPNGButton"> <button onclick="putImage()">Save as Image</button> </div>
Solution:
The step to convert the image to binary stream is missing in the code . Modify the code to:
var image = canvas.toDataURL("image/png").replace("image/png", "image/octet-stream"); window.location.href = image; // Save locally
The code can save the image locally by converting it to a binary stream and treating it as a file.
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