Why Using sleep() on a Single Thread Halts Execution
Java introduces a separate thread to handle GUI elements known as the Event Dispatch Thread (EDT). Calling sleep() within this thread can lead to a situation where both threads await completion before resuming execution.
This occurs because GUI events, including those generated by your user interface components, are processed on the EDT. When sleep() is invoked on this thread, it effectively suspends all pending GUI events, causing the user interface to appear frozen. The main thread, which is responsible for the game logic, is also halted until the sleep() call completes.
Avoiding Thread Stalling
To prevent freezing the user interface, avoid using Thread.sleep() on EDT. Instead, consider using other methods such as:
Best Practices
To ensure a responsive user interface, it's essential to adhere to the following guidelines:
The above is the detailed content of Why Does Using `sleep()` on a Single Thread Freeze a Java GUI?. For more information, please follow other related articles on the PHP Chinese website!