Albion Online sticks out in the MMORPG space by giving players the choice of how they make their income - and lets them spend it on premium in-game rewards that most other games of the genre put behind a paywall.
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Low to High, depending on zone | ||||||||
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Difficulty: | Easy | ||||||||
Players required: | Any, but we recommend solo | ||||||||
Profits: | Very Long-Term |
Gathering and Refining are the cornerstones of Albion. All equipment needs to be crafted from something, and so gatherers will bring materials and refine them to sell on the market for profit.
Gathering specialists are respected within the community as pacifists that like to relax, and are generally left untouched by most.
Gathering can be done everywhere in the game except in Dungeons, and like everything else in Albion — risk dictates reward, and thus, if you want to make profits, you'll need to know where to look.
We have compiled a list of places you can go to do your gathering, from safest to riskiest:
If you invest enough time in this, making Silver will become trivial... However, we can't stress enough that getting to that point will take a very, very long time even with Premium, all the right gear and the best areas of Avalon. You might not see meaningful profits until a month or so.
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Low | ||||||||
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Difficulty: | Hard | ||||||||
Players required: | Any | ||||||||
Profits: | Long-Term |
Crafting and Market Flipping is a unique way to make Silver, that not many truly master — and there lies their profits.
Every player in Albion uses the Markets, and controlling them requires immense knowledge of every item and crafting bonus the game has to offer.
Crafting takes up half of the Destiny Board, and as such, getting to the point where you're able to craft most items requires a massive investment on your part. If you ever reach the point where you have more Silver than you know what to do with, and your Premium isn't running out any time soon — this is the next step to take.
Each city has crafting bonuses, where you can have returns on the materials you spent in the recipe. Using this knowledge, you can go to one city to buy materials, go to a second city's island to craft the items, and then finish it off with a third in which you're going to sell them. This takes a while, but the profits alone can be as massive as your Silver stash already is.
Buying materials should be done with Buy Orders, and you must pay attention to which city has which Bonuses and which items sell for more than others — so you can know where your final destination will be.
Market flipping is a tactic similar to this, which you can do whilst crafting for some bonus profits — buying items from one city at a low price, and selling them in another for profits.
If you'd like to specialize in this, look into traveling to Brecilien, as players there are usually not moving from the city until they're done with making profits. This means you can go into the Mists and send yourself into Brecilien avoiding the pay from the Travel Planner.
To do this effectively, you'll need to know the current meta of the game, so you understand which items are in high demand.
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Low to Medium, depending on zone | ||||||||
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Difficulty: | Easy | ||||||||
Players required: | Large groups | ||||||||
Profits: | Immediate or short-term |
If you enjoy colossal wars between factions of players, Faction Warfare can be a very good way to make some impressive Silver.
Faction Warfare consists of taking territories from neighboring Factions, whilst they're trying to do the same to ours. Taking areas rewards you with Faction points you can spend in the city where you enrolled, and faction warfare sometimes extends into Red Zones as well — meaning, if you score a kill on someone, you get some loot as a bonus!
If you do decide to go with the Faction Warfare route, keep in mind that prime-time is key. Playing in the middle of the night on the server will probably mean you won't find many players to queue up with.
Finally, the best money-maker when trying to spend Faction Points is buying chests by a long shot, as their content is far easier to sell and overall the best in Point-To-Silver ratio.
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Low to High, depending on type | ||||||||
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Difficulty: | Medium | ||||||||
Players required: | Solo or duo | ||||||||
Profits: | Immediate or short-term |
The Mists are the pinnacle of solo and duo content, as guilds and groups can't form here.
This is your chance to learn the basics of combat, and visiting the Mists can be done by finding Wisps in Yellow Zones or above.
Mists consist of camps that can be cleared for a Cache, with a rarity from Common to Legendary. Clearing all the camps leaves you to roam the Mist looking for another Wisp or Knightfall Abbey.
Apart from camps, which are permanent, you may see temporary rewards such as Coffers and Small Chests within the area. These are fully PvP enabled, so testing out your gear here is a great safe choice in Yellow Zone Mists.
If you're just starting out, Yellow Zone Mists will teach you how ruthless players can be, and which builds you can fight and from which you should flee.
Once you can consistently win fights with players that have similar Item Power to yours, move on to Black Zone Mists — the profits here are exponentially larger, and Crystal Spiderlings can spawn too, giving you massive rewards if slain.
If you've got a friend to play with, Greater Mists hold the absolute best profits you can find as far as Duo content goes in Albion.
Picking when to take fights takes some combat knowledge, and you will most certainly have losses — but, mastering the Mists can make you so rich you'll never look back with regret.
From the Mists, you can travel to the dungeon of the Mists, Knightfall Abbey — where you'll have to clear rooms of mobs for a chance to get a chest.
Rewards in the Abbey tend to be greater than those in regular Mists, and Coffers and Small Chests spawn here too.
If you enjoy the content the Mists have to offer enough, you can also try to find the city hidden in the Mists; Brecilien. From here, you have immediate access to the Mists without needing to look for Wisps, and a journey back feature that allows you to sell your goods for profits, and pop back into Mists!
You'll need some Brecilien Standing first, though, which can be obtained by simply doing almost any activity within the Mists, and especially saving Caged and Weakened Wisps.
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Medium to High | ||||||||
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Difficulty: | Medium | ||||||||
Players required: | Any | ||||||||
Profits: | Immediate or short-term |
The Outlands are the wild west of Albion. No rules apply, and at any point you can find a squad of gankers ready to steal everything you have.
This downside is balanced with amazing Fame and Silver rewards for slaying mobs, Coffers and Chests you can find across the map with great loot, and so much more.
Because the Outlands are so big, you'll only really see a handful of players in the same area as you most of the time. Once you see that number increase more than you'd like, run to the next area, and just keep roaming.
Rewards are more abundant here than the Royal Continent, but with far less players to compete with at all times — PvP, PvE, gathering and dungeons all feel more freeing to do.
S.A.F.E. portals are a great option for this, but not necessary, as the regular city portals work fine if you'd rather stay away from extremely high-tier zones.
Much like with Faction Warfare, prime-time matters; and in this case, it's usually best to roam when there aren't many players on the server. This one is for you, night owls!
Across the entire world of Albion, you can find Dynamic Encampments — camps with mobs and a Fame goal that, once completed, rewards you with a chest with a rarity from Common to Legendary.
Dynamic Encampments are set locations within each area of the world, and these can either be active (meaning there are mobs and a Cache) or inactive; the only way to know is to approach one.
They can be replaced with Dynamic Resource Hotspots instead, giving you a massive abundance of a certain resource — so bring your tools.
Black Zone Dynamic Encampments are the real goal here, as these reward you with excellent loot for the negligible time they require to be done — but be wary, as they are also prime targets for gankers.
There are two sizes, one meant for solo players, and another for small groups; the latter giving better rewards in exchange.
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Very High | ||||||||
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Difficulty: | Hard | ||||||||
Players required: | Up to twenty | ||||||||
Profits: | Immediate or short-term |
At the very center of the Outlands lie the Roads of Avalon — a massive area with connecting and disconnecting portals that never allow for an area to remain in a single spot.
Here, you can find some of the strongest mobs in the entire game, and the rewards are great across the board.
Although any type of player can enjoy Avalon, it allows for groups of up to twenty players to enter through a single portal — if you're playing solo, you'll need to learn how to flee really well, and stay out of dangerous areas.
Avalon is by far the most dangerous area in the entire game, so keep your eyes peeled at all times for incoming players.
Much like the Outlands, here you can find Chests, Coffers and Crystal mobs to fight too, but the main attraction here are the Camp Chests:
Each chest has a rarity, from Common to Legendary.
As mentioned previously, gathering is at its peak here as well, with Old mobs that provide you with hundreds, if not thousands, of gathering Fame each, and Aspects, which are even better versions of Old mobs.
No matter what you like to do in the open world, you can find some content for yourself in Avalon!
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