Integrating SDL2 into Your CMake Projects
When utilizing CLion to set up an SDL2 project, you may encounter issues locating SDL headers upon using #include's. To address this, navigate to the CMakeLists.txt file and make sure to include the following:
<code class="cmake">set(SDL2_INCLUDE_DIR path/to/SDL2/include) set(SDL2_LIBRARY path/to/SDL2/lib/x64)</code>
Next, add the directory containing SDL headers and link the library to your executable:
<code class="cmake">include_directories(${SDL2_INCLUDE_DIR}) target_link_libraries(ChickenShooter ${SDL2_LIBRARY})</code>
Now, test the integration in main.cpp:
<code class="cpp">#include "SDL.h" ...</code>
For Linux users, using CMake version 3.7 or later and SDL2 should work effortlessly:
<code class="cmake">cmake_minimum_required(VERSION 3.7) project(SDL2Test) find_package(SDL2 REQUIRED) include_directories(SDL2Test ${SDL2_INCLUDE_DIRS}) add_executable(SDL2Test Main.cpp) target_link_libraries(SDL2Test ${SDL2_LIBRARIES})</code>
Windows users can download the SDL2 development package, extract it, and create a sdl-config.cmake file with the following content:
<code class="cmake">set(SDL2_INCLUDE_DIRS "${CMAKE_CURRENT_LIST_DIR}/include") ...</code>
Configure the SDL2 directory in the CMake-GUI application and reconfigure to ensure everything operates as intended. Include SDL2 headers with #include "SDL.h".
The above is the detailed content of How to Integrate SDL2 into Your CMake Projects Using CLion?. For more information, please follow other related articles on the PHP Chinese website!