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8:53Yellow Zone Mists are, as the name implies, a Yellow Zone — meaning, if your health reaches zero in a battle with a mob, you will simply fall to your knees and get up 15 seconds later.
If a player downs you in combat, however, you will be forced out of the Mist and reappear at the exact spot where you entered.
Yellow Zone Mists are inherently the safest option, and thus the loot tends to be rather disappointing in comparison to the other Mists — but in comparison with other safe zone loot, it can still be impressive.
Black Zone Mists are the main mists you should focus on, as the rewards here are far greater, and opportunities for sneaky kills are the highest — bringing to you all the loot your enemies have so kindly gathered for you to take.
Here, Black Zone rules apply, thus getting killed means you lose all of your belongings, bar your Silver and untradeable items such as Tomes.
The Greater Mists only come in Black Zone flavor, and are the best in terms of raw silver — if you're good at PVP.
Greater Mists allow for two players to party up when entering, and generally have the best loot and opportunities for attack. Keep in mind, in these Mists, everyone around you has their own duo too.
If you're looking to do these primarily, either you or your friend should run a healer build. These are very common throughout the Greater Mists, and not having a healer can be a major disadvantage in fights.
The Mists are accessed via Will o' Wisps, which you can find across the world of Albion, and here is where the different types of Mists come into play:
The tier of the area you're in does not indicate the tier of the Mists you're about to visit, as Mists have a rarity system instead of a tier system.
Blue Zones have no Wisps floating around, thus no entry into the Mists.
Once in the appropriate area, stray away from the paths and listen for a whistling sound the Wisps make.
When you find a Wisp, and you're not invisible or shielded, you can pass by it to trigger it, causing it to create a portal to escape into the Mists. You can take this portal to get sent into a random Mist of the same rarity as the Wisp you found was.
The portal will Close automatically after 30 seconds, or when you enter it.
Will o' Wisps have a rarity system, and this can be seen visually with the trail they leave behind:
The rarity of the Wisp indicates the quality of loot you can expect to find in that Mist, and the tier of the mobs and resources in it.
If you find yourself in a Common Mist, and you see a Wisp of a higher Rarity — ignore the Mist you're in right now, and go for that Wisp. The rewards get exponentially better with each step in the rarity ladder.
Once you've entered the Wisp portal, you'll find yourself in a random spot in a random Mist.
The Mists have every type of resource in the game available to you, and the tier of resources you can expect to find can be viewed from the local map.
Each Mist has the following content:
Mists always have four exits on each side of the map, and every player in the Mist is labeled as "Mysterious Stranger".
Each Mist only exists for twenty minutes, and when it's about to close, a timer appears at the top of your screen, where you have five minutes to find another Wisp in order to go to the next Mist. Failing to do so will just drop you back in the open world, where you found your initial Wisp.
Because of the way player names are masked, with each player named "Mysterious Stranger", and each Wisp allowing only one or two players to pass through, depending on the Wisp you find, intentional teaming is basically impossible. Guilds and small groups are not welcome here, and thus, the Mists are only accessible for solo or duo players — making them the best content you can do if you fit into this category.
Around the Mist you can find at least one, and up to four, camps filled with enemies. This is the main content of the Mists.
When entering a camp, a circle appears on your local map notifying you how the camp is defined. Enemies killed within this circle drop very little Fame, but they complete a quest which requires you to kill enemies to fill out a Fame requirement.
In Yellow Zone Mists, this area is PVP enabled, meaning that players can attack you and thus force you out of the Mist.
Once the quest is complete, you'll find a Cache in the middle — and the Caches also have a rarity system, from Common to Legendary.
There are two types of Camps: Regular Camps and Small Camps. The rewards in Regular Camps tend to be greater than those in Small Camps.
After looting the Cache, the Camp is cleared, and there isn't anything left to do than to move on to the next one.
Some Mists have special resource areas with an abundance of a certain resource. As Mists have every type of resource, these nodes can specialize in any of the five resource types.
Mists can have enchanted resources, too, and as Mists reset every so often, these resource nodes are a very safe way to gather some high-tier resources, assuming you brought your tools with you.
You might rarely find Coffers and Chests around the Mists, which are filled with great loot. They unlock on a set timer, which you can view by hovering over them.
Coffers and Chests have the same rarity system as the Caches do, from Common to Legendary, and generally have way better loot than Camp Caches.
Coffers only appear on your local map when you're close to them, but Chests appear for everyone in that Mist on their local map — notifying everyone where it is well in advance.
Whilst Coffers tend to be a nice surprise whilst you're traveling the Mist, as they're usually not a very competitive hotspot, Chests are a beaming target for everyone that happens to be in the Mist you're occupying. Be careful when approaching Chests, as there might already be someone there waiting for you to come close. The loot in that Chest isn't worth your life.
At first, they will have a timer on which they unlock, and the rarity of them isn't revealed until they are.
Once unlocked, they take a few seconds to open, leaving a window of opportunity for anyone to interrupt a player's opening animation.
If you're lucky enough to open one of these, expect Coffers to have way better loot than Camp Caches, and expect Chests to have even better loot than Coffers.
In Uncommon Mists and above, you have a very small chance of finding Mythical Creatures. These are bosses; extremely tough enemies with some of the most valuable resources on the market in store for anyone that's able to best them in combat.
There are three Mythical Creatures in the Mists:
They don't appear on your local map.
Apart from these three, there is another very rare creature you can find in the Mists: The Crystal Spiderling. Instead of dropping specific items, this mob functions like an upgraded Chest — giving you some of the best loot you can hope to find in the Mists.
Crystal Spiderlings are exclusive to Black Zone Mists and Greater Mists, and are thus a major risk. They appear on your local map when you're close to them, much like Coffers do.
Knightfall Abbey is the only dungeon available in the Mists. Every Knightfall Abbey dungeon has the same layout, and functions the same way.
Much like Mists, Knightfall Abbeys close after some time, and have Wisps you can find when the time comes, to look for another Mist to escape to. Failing to find a Wisp will leave you in the Mist that you entered from, or a random Mist that's available of Common rarity if the aforementioned closed.
There are many exits from the Abbey, and these are always visible on your local map.
Around the Mists, you might find portals to Knightfall Abbey, which have a two-minute lifespan and a tier from T5 to T8. These portals, much like Coffers, appear on your local map once you're in proximity to one.
The tier of the portal tells you which tier of enemies you can hope to find in the Abbey, and how good the loot is — the higher tier, the better the loot.
These portals close after a player enters them, or when the timer runs out.
Knightfall Abbey has nine buildings with streets connecting them all.
Each building has a set number of rooms, and each room can have either a group of enemies or a boss.
Clearing a group of enemies rewards you with either a buff that triggers in combat, or a chest with a rarity from Common to Legendary. Chests aren't guaranteed, and buffs tend to be a lot more frequent.
Clearing bosses always rewards a chest with generally better rewards.
Like Mists, every Kinghtfall Abbey will spawn at least one Chest visible to everyone on their local map, and Coffers can spawn as well — functioning the same way they do in Mists.
Unlike Mists, there are no resources to be found anywhere here, and Mythical Creatures also do not spawn.
As each area of the Royal Continent has a city, so do the Mists. The city in the Mists, Brecilien, can only be found within the Mists, and to do so — you'll need Brecilien Standing.
Brecilien can only be accessed when you've achieved 50,000 Brecilien Standing, granting you the title "Accepted".
Brecilien Standing can be viewed from the Stats menu, which is located on the menu that appears when you press on your profile picture.
The Brecilien Standing can be acquired whilst you're clearing Camps, opening Chests and killing Crystal Spiderlings. Apart from these, there are two activities that grant a lot of Brecilien Standing, but no other rewards in terms of loot or silver. These are:
Turbulent Mists appear in every Mist you visit at least once, and they drop a Weakened Wisp after a set timer. These show up on everyone's local map, no matter how far they are from them.
These Weakened Wisps have a rarity, from Uncommon to Legendary, and need to be picked up and escorted to a portal that spawns somewhere in the Mist you're in.
Once a Weakened Wisp has been picked up, you cannot mount up — so, do this only if there are no strong players around, as the only rewards you gain are Standing and Fame.
The portal for escorting will appear on your local map, and only on your local map. No one else can see where your destination is.
On foot, you need to head to that location to drop off the Wisp and gain Standing in return.
Once you've gained 50,000 Brecilien Standing, you now need to find a portal to Brecilien. These can be found rarely in Mists, and in the Roads of Avalon.
Your safest bet is to look within any Mist, as you're looking for a circle surrounding a Portal icon on your local map.
Once you've found it, you can enter it and be transported to Brecilien.
Portals to Avalon can also appear in the Mists, so when spotting a portal — read carefully where it leads.
Also note that visiting Brecilien counts as visiting a city, so you will not be able to use the Journey Back ability to go back to the city you came from. You are stuck in Brecilien, until you use the Travel Planner NPC, or go through Avalon to get out.
Standard content found in other cities appears here too, except the Faction Warfare NPC as Brecilien does not have a Faction. Brecilien does have its own Marketplace, Bank, Vanity Merchant and Energy Manipulator.
Apart from the standard NPCs, you can also find an Artificer NPC — items here need to be unlocked for purchase by gaining Standing, and are exclusive to the city of Brecilien.
Brecilien has three floors to it, and the top floor has an always-open Mists portal leading you to a random Mist, and an always-open Avalonian portal.
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