Despite setting the seed of the Random class with a specific value, the random number generator is consistently returning the same number. Let's explore what could be causing this issue.
The Java Random class is designed to generate pseudo-random numbers. By default, it uses its internal clock as a seed value, causing it to generate a relatively predictable sequence of numbers. To customize the sequence, you can explicitly set a seed using the setSeed() method.
The seed is a numerical value used to initialize the internal state of the random number generator. This state determines the sequence of numbers generated.
In the provided code, you are creating a new instance of Random within the random() method. This means that every time you call random(), a new seed is being set, effectively overriding the previously set seed value.
To resolve this issue, you need to share the Random instance across the entire class. By creating a single instance and setting the seed once when the class is initialized, you ensure that the same sequence of numbers is generated consistently.
The following updated code solves the issue:
public class Numbers { private Random randnum; public Numbers() { randnum = new Random(); randnum.setSeed(123456789); } public int random(int i) { return randnum.nextInt(i); } }
In this updated code:
By making these changes, you will now obtain different random numbers when calling random() from different parts of your program, while still respecting the specified seed value.
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