Accessor Methods vs. Dereferencing for Debugging
In this code snippet, you're printing the value of a struct field that is a pointer to another struct. The output is the memory address of the pointed-to struct, not the actual value.
package main import "fmt" type SomeStruct struct { somePointer *somePointer } type somePointer struct { field string } func main() { fmt.Println(SomeStruct{&somePointer{"I want to see what is in here"}}) }
For debugging purposes, it's preferable to print the actual value of the field. There are two ways to achieve this: using accessor methods or dereferencing the pointer.
Accessor Methods
You can create getter methods for each pointer field to retrieve the actual value. For example:
func (s SomeStruct) GetFieldValue() string { if s.somePointer == nil { return "" } return s.somePointer.field }
Then, in your code, you can call the getter method to print the value:
fmt.Println(SomeStruct{&somePointer{"I want to see what is in here"}}.GetFieldValue())
This approach allows you to control the formatting of the output and provides a convenient way to access the field value without the need for dereferencing.
Dereferencing
If you prefer to dereference the pointer directly, you can use the following syntax:
fmt.Println(*SomeStruct{&somePointer{"I want to see what is in here"}}.somePointer)
However, this approach requires caution as dereferencing a nil pointer can lead to a runtime panic. It's recommended to use getter methods for safety unless you're certain the pointer is non-nil.
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