Create an Animated Sprite Using a Sequence of Images
In Python using Pygame, you can easily create animated sprites from a series of images:
Prerequisites:
Time-Dependent Animation:
Main Loop Update:
If the current time exceeds the animation time:
Frame-Dependent Animation:
Similar to time-dependent animation, but instead of using time, increment the current frame count:
Main Loop Update:
If the current frame exceeds the animation frame count:
Working Example:
import pygame class AnimatedSprite(pygame.sprite.Sprite): def __init__(self, position, images): super().__init__() self.images = images self.index = 0 self.image = images[self.index] self.rect = self.image.get_rect(topleft=position) self.animation_time = 0.1 self.current_time = 0 def update(self, dt): self.current_time += dt if self.current_time >= self.animation_time: self.current_time = 0 self.index = (self.index + 1) % len(self.images) self.image = self.images[self.index]
Choosing Between Time-Dependent and Frame-Dependent:
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