


How can I create a realistic atmosphere around a rendered Earth in Three.js?
How can I render an 'atmosphere' over a rendering of the Earth in Three.js?
In Three.js, you can simulate an atmosphere using the following techniques:
- Atmospheric Scattering: This technique simulates the scattering of light in the atmosphere, creating a realistic glow around objects. To achieve this, you can use the ShaderMaterial and write a custom shader that implements atmospheric scattering.
Here is an example of a shader that implements atmospheric scattering:
// Vertex shader varying vec3 vWorldPosition; void main() { vWorldPosition = (modelMatrix * vec4(position, 1.0)).xyz; gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0); } // Fragment shader uniform vec3 cameraPosition; uniform float scattering; uniform float extinction; uniform float turbidity; varying vec3 vWorldPosition; void main() { vec3 rayDirection = normalize(vWorldPosition - cameraPosition); vec3 attenuation = exp(-scattering * extinction * rayDirection.y * vWorldPosition.y); vec3 scatteringColor = attenuation * vec3(0.2, 0.5, 1.0); vec3 extinctionColor = vec3(0.0, 0.0, 0.0); gl_FragColor = vec4(scatteringColor + extinctionColor, 1.0); }
- Vertex Displacement: This technique displaces the vertices of objects to create a shimmering effect, simulating the effects of the atmosphere. To do this, you can use the VertexDisplacementShader and write a custom shader that distorts the vertices.
Here is an example of a shader that implements vertex displacement:
// Vertex shader uniform float time; uniform float amplitude; uniform float frequency; varying vec3 vWorldPosition; void main() { vec3 noise = vec3(perlinNoise(vWorldPosition * frequency)); vec3 displacement = noise * amplitude; vWorldPosition = (modelMatrix * vec4(position + displacement, 1.0)).xyz; gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0); } // Fragment shader void main() { gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0); }
By combining these techniques, you can create a realistic representation of an atmosphere in Three.js.
Here are some additional tips for creating an atmospheric effect in Three.js:
- Use a gradient texture to create a smooth transition between the atmosphere and the sky.
- Add a slight haze to the atmosphere to create a more realistic scattering effect.
- Adjust the parameters of the shaders to fine-tune the appearance of the atmosphere.
The above is the detailed content of How can I create a realistic atmosphere around a rendered Earth in Three.js?. For more information, please follow other related articles on the PHP Chinese website!

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