Pygame Doesn't Accept Floats for rect.move, Is There a Workaround?
Pygame's Rect object, designed to represent areas on the screen, operates with integral data. However, to implement precise movement in your games, sometimes you need floating point precision.
Instead of directly using floats for rect.move, store the object's actual position in separate variables or attributes and synchronize the Rect object by rounding the values and updating the rectangle's location (e.g., assigning to .topleft). This way, you retain accurate position tracking with floating point precision while maintaining compatibility with Pygame's integral-based Rect object.
The above is the detailed content of How to Move Pygame Rectangles with Floating Point Precision?. For more information, please follow other related articles on the PHP Chinese website!