Non-Blocking I/O in Go: A Dive into Goroutines
Despite its seemingly synchronous APIs and occasional comments suggesting otherwise, Go does not use blocking I/O for file and network reads. This may leave those coming from C#'s async/await paradigm puzzled.
Unveiling the Magic of Goroutines
Go utilizes a scheduler within the runtime that transforms synchronous code into an asynchronous environment. This scheduling feature allows multiple goroutines (lightweight threads) to run on a single system thread. When a goroutine encounters an I/O operation, the scheduler suspends it, enabling other goroutines to execute.
Asynchronous I/O Under the Surface
Despite the synchronous appearance of its APIs, Go actually employs asynchronous I/O. The scheduler orchestrates context switches, masking the underlying async nature of I/O operations from the developer.
The Role of System Threads
The Go scheduler allocates system threads as needed. Blocking operations, such as file I/O or C code calls, require actual threads. However, in typical scenarios like HTTP servers involving thousands of goroutines, a small number of "real threads" suffice.
A Comparison to C#
Unlike C#'s await keyword that explicitly yields the thread and resumes execution later, Go's goroutines handle thread switching transparently. This eliminates the need for developers to explicitly manage async/await callbacks.
Conclusion
Go employs a sophisticated scheduler that empowers developers to write synchronous code while leveraging asynchronous I/O under the hood. This powerful combination allows for efficient handling of concurrent tasks without the complexity of managing async/await operations manually.
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