


Why Do Floating-Point Rounding Discrepancies Occur During Optimization?
Floating Point Discrepancies Due to Optimization: Compiler Bug or Intrinsic Precision
The code provided, intended to round floating-point values, exhibits divergent behavior on different compilers and optimization settings. This discrepancy stems from discrepancies in floating-point precision handling during optimization.
Intel x86 processors employ 80-bit extended precision internally, while double is typically a 64-bit data type. Optimization levels influence how frequently floating-point values are stored in memory, which leads to rounding from 80-bit to 64-bit precision.
To mitigate this, the -ffloat-store gcc option can be used to maintain consistent floating-point outcomes across optimization levels. Alternatively, using the long double type, which is typically 80-bit wide on gcc, can avoid rounding issues between 80-bit and 64-bit precision.
As per the man gcc documentation, the -ffloat-store option:
Do not store floating point variables in registers, and inhibit other options that might change whether a floating point value is taken from a register or memory.
This option is often useful in scenarios where programs require precise definition of IEEE floating point and rely on intermediate computations stored in variables.
In x86_64 builds, compilers by default utilize SSE registers for float and double, eliminating the use of extended precision and mitigating the issue in question. The gcc compiler option -mfpmath controls this behavior.
The above is the detailed content of Why Do Floating-Point Rounding Discrepancies Occur During Optimization?. For more information, please follow other related articles on the PHP Chinese website!

Hot AI Tools

Undresser.AI Undress
AI-powered app for creating realistic nude photos

AI Clothes Remover
Online AI tool for removing clothes from photos.

Undress AI Tool
Undress images for free

Clothoff.io
AI clothes remover

AI Hentai Generator
Generate AI Hentai for free.

Hot Article

Hot Tools

Notepad++7.3.1
Easy-to-use and free code editor

SublimeText3 Chinese version
Chinese version, very easy to use

Zend Studio 13.0.1
Powerful PHP integrated development environment

Dreamweaver CS6
Visual web development tools

SublimeText3 Mac version
God-level code editing software (SublimeText3)

Hot Topics



This article explains the C Standard Template Library (STL), focusing on its core components: containers, iterators, algorithms, and functors. It details how these interact to enable generic programming, improving code efficiency and readability t

This article details efficient STL algorithm usage in C . It emphasizes data structure choice (vectors vs. lists), algorithm complexity analysis (e.g., std::sort vs. std::partial_sort), iterator usage, and parallel execution. Common pitfalls like

This article details effective exception handling in C , covering try, catch, and throw mechanics. It emphasizes best practices like RAII, avoiding unnecessary catch blocks, and logging exceptions for robust code. The article also addresses perf

Article discusses effective use of rvalue references in C for move semantics, perfect forwarding, and resource management, highlighting best practices and performance improvements.(159 characters)

The article discusses using move semantics in C to enhance performance by avoiding unnecessary copying. It covers implementing move constructors and assignment operators, using std::move, and identifies key scenarios and pitfalls for effective appl

C 20 ranges enhance data manipulation with expressiveness, composability, and efficiency. They simplify complex transformations and integrate into existing codebases for better performance and maintainability.

The article discusses dynamic dispatch in C , its performance costs, and optimization strategies. It highlights scenarios where dynamic dispatch impacts performance and compares it with static dispatch, emphasizing trade-offs between performance and

C language data structure: The data representation of the tree and graph is a hierarchical data structure consisting of nodes. Each node contains a data element and a pointer to its child nodes. The binary tree is a special type of tree. Each node has at most two child nodes. The data represents structTreeNode{intdata;structTreeNode*left;structTreeNode*right;}; Operation creates a tree traversal tree (predecision, in-order, and later order) search tree insertion node deletes node graph is a collection of data structures, where elements are vertices, and they can be connected together through edges with right or unrighted data representing neighbors.
