Home Backend Development C++ Why Do Floating-Point Rounding Discrepancies Occur During Optimization?

Why Do Floating-Point Rounding Discrepancies Occur During Optimization?

Nov 12, 2024 pm 09:51 PM

Why Do Floating-Point Rounding Discrepancies Occur During Optimization?

Floating Point Discrepancies Due to Optimization: Compiler Bug or Intrinsic Precision

The code provided, intended to round floating-point values, exhibits divergent behavior on different compilers and optimization settings. This discrepancy stems from discrepancies in floating-point precision handling during optimization.

Intel x86 processors employ 80-bit extended precision internally, while double is typically a 64-bit data type. Optimization levels influence how frequently floating-point values are stored in memory, which leads to rounding from 80-bit to 64-bit precision.

To mitigate this, the -ffloat-store gcc option can be used to maintain consistent floating-point outcomes across optimization levels. Alternatively, using the long double type, which is typically 80-bit wide on gcc, can avoid rounding issues between 80-bit and 64-bit precision.

As per the man gcc documentation, the -ffloat-store option:

Do not store floating point variables in registers, and inhibit
other options that might change whether a floating point value is
taken from a register or memory.
Copy after login

This option is often useful in scenarios where programs require precise definition of IEEE floating point and rely on intermediate computations stored in variables.

In x86_64 builds, compilers by default utilize SSE registers for float and double, eliminating the use of extended precision and mitigating the issue in question. The gcc compiler option -mfpmath controls this behavior.

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