Floating Point Rounding Disparities with Optimization Enabled: A Compiler Bug or Optimization Dilemma?
Floating point computations can often exhibit unexpected behavior, especially when compiler optimizations are enabled. Consider the following code snippet:
#include <cstdlib> #include <iostream> #include <cmath> double round(double v, double digit) { double pow = std::pow(10.0, digit); double t = v * pow; double r = std::floor(t + 0.5); return r / pow; } int main() { std::cout << round(4.45, 1) << std::endl; std::cout << round(4.55, 1) << std::endl; }
Expected output:
4.5 4.6
However, when this code is compiled using g with optimizations (O1 - O3), the output becomes:
4.5 4.5
Cause of Disparity:
This inconsistency stems from the fact that x86 processors internally use 80-bit extended precision for floating point calculations. However, double variables are typically 64-bit wide. When floating point values are stored from the CPU registers to memory, they are rounded from 80-bit precision to 64-bit precision. This rounding can introduce slight errors.
Impact of Optimization Levels:
Different optimization levels can affect the frequency with which floating point values are saved into memory. With higher optimization levels, this happens more frequently. As a result, the rounding error becomes more pronounced.
Solutions:
Further Considerations:
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