In Go, structs serve as composite data types whose instances can store diverse information. Consider the following Person struct:
type Person struct { name string age int }
Now, if we instantiate this struct:
person1 := Person{name: "Name", age: 69}
Assigning nil to a struct object (e.g., person1 = nil) raises a type assignment error. This differs from the case of maps and slices where nil can be used.
Go adopts a garbage collection approach to memory management. The garbage collector automatically identifies unreachable objects and releases their allocated memory. This means that explicitly deleting objects is not possible or necessary in Go.
Although deletion is not an option, structs can be cleared or overwritten by assigning another struct value, typically the zero value (an empty struct):
person1 := Person{name: "Name", age: 69} // work with person1 // Clear person1: person1 = Person{}
Note that this action does not genuinely free allocated memory for person1; the garbage collector will handle this when it becomes unreachable.
For pointers to Person (*Person), assigning nil (setting it to nil) will effectively clear the reference and its pointed object. This process leaves the garbage collector to release the pointed object's memory:
person1 := &Person{name: "Name", age: 69} // work with person1 // Clear person1: person1 = nil
Go's garbage collection mechanism handles object removal efficiently, eliminating the need for explicit deletion. Structs can be cleared by assigning them a zero value or setting pointers to nil, with the garbage collector ensuring proper memory management.
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