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Can C Help Me Prevent Mixing Apples and Oranges in My Code?

Nov 16, 2024 am 07:55 AM

 Can C   Help Me Prevent Mixing Apples and Oranges in My Code?

Can My Code Mix Apples and Oranges?

In your C project, you use numerous "usings" to clarify the intended purpose of variables, primarily for std::string identifiers like PortalId or CakeId. Your current approach allows the following:

using PortalId = std::string;
using CakeId   = std::string;

PortalId portal_id("2");
CakeId cake_id("is a lie");

portal_id = cake_id; // OK
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But this flexibility is undesirable. You seek compile-time type checking to prevent mixing different object types while preserving the original object's functionality.

Can C Fulfill This Request?

Yes, C provides a solution for your dilemma. Using C 17 and some clever coding, it's possible to create a strongly typed identifier that prevents mixing types. The results look something like this:

SAFE_TYPEDEF(std::string, PortalId);
SAFE_TYPEDEF(std::string, CakeId);

int main()
{
    PortalId portal_id("2");
    CakeId cake_id("is a lie");
    std::map<CakeId, PortalId> p_to_cake; // OK

    p_to_cake[cake_id]   = portal_id; // OK
    p_to_cake[portal_id] = cake_id;   // COMPILER ERROR

    portal_id = cake_id;        // COMPILER ERROR
    portal_id = "1.0";          // COMPILER ERROR
    portal_id = PortalId("42"); // OK
    return 0;
}
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In this code, assignments between different types are not permitted, and adding incompatible types to containers will result in compiler errors.

What's the Secret?

The magic lies within the SAFE_TYPEDEF macro. Here's the updated version that handles all your requirements:

#include <iostream>
#include <string>
#include <map>
#include <unordered_map>

// define some tags to create uniqueness
struct portal_tag {};
struct cake_tag {};

// a string-like identifier that is typed on a tag type
template<class Tag>
struct string_id
{
    using tag_type = Tag;

    // needs to be default-constuctable because of use in map[] below
    string_id(std::string s) : _value(std::move(s)) {}
    string_id() : _value() {}

    // provide access to the underlying string value
    const std::string&amp; value() const { return _value; }
private:
    std::string _value;

    // will only compare against same type of id.
    friend bool operator < (const string_id&amp; l, const string_id&amp; r) {
        return l._value < r._value;
    }

    friend bool operator == (const string_id&amp; l, const string_id&amp; r) {
        return l._value == r._value;
    }

    // and let's go ahead and provide expected free functions
    friend
    auto to_string(const string_id&amp; r)
    -> const std::string&amp;
    {
        return r._value;
    }

    friend
    auto operator << (std::ostream&amp; os, const string_id&amp; sid)
    -> std::ostream&amp;
    {
        return os << sid.value();
    }

    friend
    std::size_t hash_code(const string_id&amp; sid)
    {
        std::size_t seed = typeid(tag_type).hash_code();
        seed ^= std::hash<std::string>()(sid._value);
        return seed;
    }

};

// let's make it hashable

namespace std {
    template<class Tag>
    struct hash<string_id<Tag>>
    {
        using argument_type = string_id<Tag>;
        using result_type = std::size_t;

        result_type operator()(const argument_type&amp; arg) const {
            return hash_code(arg);
        }
    };
}


// create some type aliases for ease of use
using PortalId = string_id<portal_tag>;
using CakeId = string_id<cake_tag>;

using namespace std;
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This code defines a string_id class that serves as a strongly typed identifier. It's tagged with either portal_tag or cake_tag to ensure uniqueness. The class also overloads operators like <, "==", and free functions such as to_string, <<, and hash_code.

With this implementation, you can enforce strong typing and prevent mixing types in your code. It covers all the scenarios you mentioned in your question and provides a stable solution for your requirements.

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