In assembly language, objects are stored as contiguous blocks of memory, similarly to how structs are stored. The layout of an object's members depends on the order in which they are defined, with alignment requirements enforced by the target system's ABI. Like any other object, a struct is a block of bytes that can be stored, manipulated, and copied as a "value" without the need for special assembly instructions.
Member functions, when invoked on an object, implicitly receive a pointer to that object as the first argument. This pointer, known as the "this" pointer, allows the function to access the object's data members. For instance, in x86-64 SysV ABI, the "this" pointer is passed in the rdi register.
Classes, like structs, are stored contiguously in memory when virtual member functions are not involved. However, when classes contain virtual member functions, they carry an extra pointer called the vtable or virtual method table. This vtable contains the addresses of the actual function implementations for each virtual function.
When a virtual function is invoked, the compiler generates code to load the appropriate vtable pointer from the object and then use an indirect jump to call the correct function. This allows for polymorphism and the possibility of extending the class functionality without recompiling existing code that uses it.
The compiler can optimize away virtual function calls in certain scenarios. If it can determine at compile time that the object type will always be the same, it may inline the specific function implementation instead of making an indirect jump through the vtable. This optimization, known as devirtualization, improves performance by eliminating the need for the indirect jump.
While objects are typically stored in memory, compilers can optimize certain idioms to avoid memory allocation. For instance, if a small struct is returned from an inline function, the compiler may choose to keep the struct members in registers instead of allocating memory and copying the values. This is driven by the "as-if" rule, which allows the compiler to optimize in ways that preserve the logical behavior of the source code while improving efficiency.
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