Saving Images with CSS Filters Applied on the Client-Side
Issue:
How can you save an image after using CSS filters on the client-side without a backend?
Background:
Many developers encounter issues when saving an image with CSS filters applied on the client-side. Despite following a typical workflow of applying filters, converting to canvas, and saving with toDataURL, the result often lacks the intended effects.
Solution:
The key to resolving this problem lies in using the context object's filter property, which allows you to apply CSS filters directly to the bitmap. This property is not yet an official part of the web standard but has gained wider support in recent times.
Implementation:
Here's a concise implementation that incorporates the filter property:
// Check if the filter property exists if (typeof ctx.filter !== "undefined") { // Apply the desired CSS filter ctx.filter = "sepia(0.8)"; // Draw the image onto the canvas with the applied filter ctx.drawImage(this, 0, 0); } else { // Fallback approach (not shown) for browsers without the filter property }
Additional Context:
Resources for filter calculations:
Example:
This example applies a sepia filter to an image on the canvas and extracts the result as an image:
var canvas = document.querySelector("canvas"), ctx = canvas.getContext("2d"), img = new Image(); img.crossOrigin = ""; img.onload = draw; img.src = "//i.imgur.com/WblO1jx.jpg"; function draw() { canvas.width = this.width; canvas.height = this.height; if (typeof ctx.filter !== "undefined") { ctx.filter = "sepia(0.8)"; ctx.drawImage(this, 0, 0); } else { ctx.drawImage(this, 0, 0); // TODO: Manually apply filter here. } document.querySelector("img").src = canvas.toDataURL(); }
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