Overcoming Accuracy Issues with Floating-Point Numbers
Many programmers encounter the challenge of dealing with the accuracy limitations of floating-point representations in their machines. This problem often arises due to the inability to represent certain numerical values precisely with floating-point arithmetic.
Case Study: Inaccurate Calculations with Floating-Point Numbers
Consider the following scenario involving floating-point numbers:
double mw = atof("4.600"); // mw is now 4.5999999999999996 double p = 0.2; double g = 0.2; int h = 1; int columns = (int)((mw - (h * 11 * p)) / ((h * 11 * p) + g)) + 1;
In this case, the calculation of columns aims to produce an integer value of 2 based on the provided floating-point values. However, due to the limitations of floating-point arithmetic, the result of mw - (h * 11 * p) is not exactly zero but a value slightly less than it (1.9999999999999996). This leads to an inaccurate result of columns being 1 instead of the expected 2.
Addressing Accuracy Limitations
To overcome such accuracy issues, it is necessary to recognize the fundamental limitations of floating-point arithmetic and adopt appropriate strategies:
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