Pointer vs. Value Embedding in Go: When to Choose Which?
Pointer vs. Value Embedding in Go
When embedding a struct into another in Golang, the choice arises between embedding by pointer or by value. While both methods offer functionality, the optimal approach depends on a few factors.
Embedding by Pointer
By embedding a struct by pointer, you essentially create a hidden pointer to the embedded struct within the parent struct. This allows the parent struct to access the methods and data of the embedded struct indirectly through the pointer.
Consider the following example:
type Bitmap struct { data [4][4]bool } type Renderer struct { *Bitmap on uint8 off uint8 }
In this case, Renderer embeds *Bitmap, meaning that it now has an indirect reference to the Bitmap struct. This approach is useful when:
- Renderer is passed around by value, but the methods you need on Bitmap are defined on *Bitmap.
- Bitmap has a constructor function that returns a pointer, and the zero value of Bitmap is not usable.
Embedding by Value
Alternatively, you can embed a struct by value, which copies the data of the embedded struct directly into the parent struct. This method allows direct access to the data and methods of the embedded struct, without the need for a pointer.
Using the same example:
type Bitmap struct { data [4][4]bool } type Renderer struct { Bitmap // Embedding by value on uint8 off uint8 }
Embedding by value is preferred when:
- Renderer is passed around as a pointer.
- All the Bitmap methods are value methods.
- The embedded struct is small, making locality of access and memory allocation efficient.
Which is More Preferred?
The choice between embedding by pointer or by value depends on the specific use case. By considering factors such as the value passing behavior of the parent struct, the methods defined on the embedded struct, and the characteristics of the embedded struct itself, you can determine the most appropriate embedding strategy for your application.
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