You're attempting to create a basic 2D Python game with X and Y movement using a sprite, but you're encountering an unresponsive display. The code provided attempts to fill the display and blit the sprite, but there seems to be something missing.
The issue is likely related to the lack of a game loop and proper event handling in your code. In Pygame, a typical game application requires:
Here's a minimal example that includes these elements:
import pygame # Game initialization pygame.init() # Player properties playerX = 50 playerY = 50 player = pygame.image.load("player.png") # Display settings width, height = 64 * 8, 64 * 8 screen = pygame.display.set_mode((width, height)) # Main game loop run = True while run: # Event handling for event in pygame.event.get(): if event.type == pygame.QUIT: run = False # Game logic here (e.g., handle player movement) # Display updates screen.fill((255, 255, 255)) # Clear the display screen.blit(player, (playerX, playerY)) # Draw the player sprite pygame.display.flip() # Update the display
This code initializes Pygame, sets up the game loop, processes events, updates the game logic, and refreshes the display each frame. With these components in place, your display should now be responsive and react to user input within the game loop.
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