In Python, the concept of method overloading is not directly supported as it is in languages like C . However, there is a similar technique called "multiple dispatch" that allows for functions to be dispatched based on the types of their arguments at runtime.
The multipledispatch package in Python provides a way to implement multiple dispatch functionality. It allows for functions to be registered with specific argument types, enabling their dynamic selection at runtime.
Using the multipledispatch package, you can define multiple functions with the same name, specifying different argument type combinations:
from multipledispatch import dispatch from collections import namedtuple from types import LambdaType Sprite = namedtuple('Sprite', ['name']) Point = namedtuple('Point', ['x', 'y']) Curve = namedtuple('Curve', ['x', 'y', 'z']) Vector = namedtuple('Vector', ['x','y','z']) @dispatch(Sprite, Point, Vector, int) def add_bullet(sprite, start, direction, speed): print("Called Version 1") @dispatch(Sprite, Point, Point, int, float) def add_bullet(sprite, start, headto, speed, acceleration): print("Called version 2") @dispatch(Sprite, LambdaType) def add_bullet(sprite, script): print("Called version 3") @dispatch(Sprite, Curve, int) def add_bullet(sprite, curve, speed): print("Called version 4")
To use the registered functions, simply call the desired function with the appropriate argument types:
sprite = Sprite('Turtle') start = Point(1,2) direction = Vector(1,1,1) speed = 100 #km/h acceleration = 5.0 #m/s**2 script = lambda sprite: sprite.x * 2 curve = Curve(3, 1, 4) headto = Point(100, 100) # somewhere far away add_bullet(sprite, start, direction, speed) add_bullet(sprite, start, headto, speed, acceleration) add_bullet(sprite, script) add_bullet(sprite, curve, speed)
This approach provides flexibility in creating functions with different argument combinations while avoiding the drawbacks of overloading in Python.
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