In PyGame, you can create a simple state machine using the Scene class as a base for your specific scenes. Each scene handles its own rendering, event handling, and updating logic. This allows for modular and organized code, especially when dealing with multiple levels or game states.
Master Pygame Scene Implementation:
class Scene: def __init__(self): pass def render(self, screen): raise NotImplementedError def update(self): raise NotImplementedError def handle_events(self, events): raise NotImplementedError
Game Scene Implementation:
class GameScene(Scene): def __init__(self, level): ... # Level-specific setup goes here
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