Configuring a Stream to Write to a Specific Buffer
When writing data to an existing buffer using the stringstream class, it's important to avoid excessive copying. The default mechanism involves copying the message from the stream to a temporary string object, which can be inefficient.
Original Approach and Its Limitations
Initially, an attempt was made to use the rdbuf()->pubsetbuf() method to redirect the stream output to the desired buffer. However, this method proved ineffective in the Visual Studio 2008 implementation.
Custom Streambuf Implementation
A viable alternative is to create a custom std::streambuf class that initializes its internal pointers to refer to the supplied buffer:
template <typename char_type> struct ostreambuf : public std::basic_streambuf<char_type, std::char_traits<char_type>> { ostreambuf(char_type* buffer, std::streamsize bufferLength) { setp(buffer, buffer + bufferLength); } };
Revised Code Using Custom Streambuf
Using the custom ostreambuf type, the code is rewritten as follows:
void FillBuffer(char* buffer, unsigned int size) { ostreambuf<char> ostreamBuffer(buffer, size); std::ostream messageStream(&ostreamBuffer); messageStream << "Hello" << std::endl; messageStream << "World!" << std::endl; }
Now, data is written directly to the external buffer without unnecessary copying. This approach provides greater efficiency and flexibility when working with buffers.
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