Spawning Multiple Instances of the Same Object Concurrently in Python
In your game's code, you intended to create circles at random locations, expecting each circle to appear independently. However, the subsequent circles were overriding the previous ones. This behavior stems from the inherent nature of event-based applications like games.
Understanding Event-Based Applications
In pygame, the game loop continuously monitors for events (such as mouse clicks) and responds accordingly. However, time.sleep() and related functions do not truly wait or control the gameplay timing. Instead, they freeze the application while they are executed. Thus, your circles weren't appearing concurrently but rather one at a time, with sleep() freezing the program in between.
Correcting the Approach
To spawn multiple objects concurrently, two primary approaches can be taken:
1. Using Time Measurements
2. Using Timer Events
Minimal Code Example Using Time Measurements
object_list = [] time_interval = 500 # milliseconds between object spawns next_object_time = 0 while run: current_time = pygame.time.get_ticks() if current_time > next_object_time: next_object_time += time_interval object_list.append(Object())
Minimal Code Example Using Timer Events
object_list = [] time_interval = 500 # milliseconds between object spawns timer_event = pygame.USEREVENT+1 pygame.time.set_timer(timer_event, time_interval) while run: for event in pygame.event.get(): if event.type == timer_event: object_list.append(Object())
Additional Considerations
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