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How Can I Dynamically Access and Update Struct Properties in Go?

Patricia Arquette
Release: 2024-11-28 19:03:11
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How Can I Dynamically Access and Update Struct Properties in Go?

Dynamic Access to a Struct Property in Golang

One may encounter the need to dynamically access and update properties of a struct in Go. This can be achieved using the reflect package, which allows for runtime reflection and manipulation of types and values.

To set a field of a struct by its name, you can utilize the reflect package to retrieve the field's value and assign a new value to it. Here's a function that implements this functionality:

// setField sets field of v with given name to given value.
func setField(v interface{}, name string, value string) error {
    // v must be a pointer to a struct
    rv := reflect.ValueOf(v)
    if rv.Kind() != reflect.Ptr || rv.Elem().Kind() != reflect.Struct {
        return errors.New("v must be pointer to struct")
    }

    // Dereference pointer
    rv = rv.Elem()

    // Lookup field by name
    fv := rv.FieldByName(name)
    if !fv.IsValid() {
        return fmt.Errorf("not a field name: %s", name)
    }

    // Field must be exported
    if !fv.CanSet() {
        return fmt.Errorf("cannot set field %s", name)
    }

    // We expect a string field
    if fv.Kind() != reflect.String {
        return fmt.Errorf("%s is not a string field", name)
    }

    // Set the value
    fv.SetString(value)
    return nil
}
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To use this function, you would call it like this:

var config SshConfig

...

err := setField(&config, split[0], strings.Join(split[1:], " "))
if err != nil {
    // handle error
}
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This approach allows you to dynamically set the value of a struct field without the need for explicit if-else statements or switch cases.

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