Home Backend Development Python Tutorial Building a drone navigation system using matplotlib and A* algorithm

Building a drone navigation system using matplotlib and A* algorithm

Nov 29, 2024 am 04:59 AM

Have you ever wondered how drones navigate through complex environments? In this blog, we’ll create a simple drone navigation system using Python, Matplotlib, and the A* algorithm. By the end, you’ll have a working system that visualizes a drone solving a maze!

What You'll Learn

  1. Basic AI terminologies like "agent" and "environment."
  2. How to create and visualize a maze with Python.
  3. How the A* algorithm works to solve navigation problems.
  4. How to implement and visualize the drone's path.

Introduction

To build our drone navigation system, we need the following:

  1. An agent: The drone ?.
  2. A path: A 2D maze that the drone will navigate through ?️.
  3. A search algorithm: The A* algorithm ⭐.

But first, let’s quickly review some basic AI terms for those who are new.


Key AI Terms

  • Agent: An entity (like our drone) that perceives its environment (maze) and takes actions to achieve a goal (reaching the end of the maze).
  • Environment: The world in which the agent operates, here represented as a 2D maze.
  • Heuristic: A rule of thumb or an estimate used to guide the search (like measuring distance to the goal).

The System Design

Our drone will navigate a 2D maze. The maze will consist of:

  • Walls (impassable regions represented by 1s).
  • Paths (open spaces represented by 0s).

The drone’s objectives:

  1. Avoid walls.?
  2. Reach the end of the path.?

Here’s what the maze looks like:

Building a drone navigation system using matplotlib and A* algorithm


Step 1: Setting Up the Maze

Import Required Libraries

First, install and import the required libraries:

import matplotlib.pyplot as plt
import numpy as np
import random
import math
from heapq import heappop, heappush
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Define Maze Dimensions

Let’s define the maze size:
python
WIDTH, HEIGHT = 22, 22

Set Directions and Weights

In real-world navigation, movement in different directions can have varying costs. For example, moving north might be harder than moving east.

DIRECTIONAL_WEIGHTS = {'N': 1.2, 'S': 1.0, 'E': 1.5, 'W': 1.3}
DIRECTIONS = {'N': (-1, 0), 'S': (1, 0), 'E': (0, 1), 'W': (0, -1)}
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Initialize the Maze Grid

We start with a grid filled with walls (1s):

import matplotlib.pyplot as plt
import numpy as np
import random
import math
from heapq import heappop, heappush
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The numpy. ones() function is used to create a new array of given shape and type, filled with ones... useful in initializing an array with default values.

Step 2: Carving the Maze

Now let's define a function that will "carve" out paths in your maze which is right now initialized with just walls

DIRECTIONAL_WEIGHTS = {'N': 1.2, 'S': 1.0, 'E': 1.5, 'W': 1.3}
DIRECTIONS = {'N': (-1, 0), 'S': (1, 0), 'E': (0, 1), 'W': (0, -1)}
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Define Start and End Points

maze = np.ones((2 * WIDTH + 1, 2 * HEIGHT + 1), dtype=int)
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Step 3: Visualizing the Maze

Use Matplotlib to display the maze:

def carve(x, y):
    maze[2 * x + 1, 2 * y + 1] = 0  # Mark current cell as a path
    directions = list(DIRECTIONS.items())
    random.shuffle(directions)  # Randomize directions

    for _, (dx, dy) in directions:
        nx, ny = x + dx, y + dy
        if 0 <= nx < WIDTH and 0 <= ny < HEIGHT and maze[2 * nx + 1, 2 * ny + 1] == 1:
            maze[2 * x + 1 + dx, 2 * y + 1 + dy] = 0
            carve(nx, ny)

carve(0, 0)  # Start carving from the top-left corner
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Step 4: Solving the Maze with A*

The A* algorithm finds the shortest path in a weighted maze using a combination of path cost and heuristic.

Define the Heuristic

We use the Euclidean distance as our heuristic:

start = (1, 1)
end = (2 * WIDTH - 1, 2 * HEIGHT - 1)
maze[start] = 0
maze[end] = 0
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A* Algorithm Implementation

fig, ax = plt.subplots(figsize=(8, 6))
ax.imshow(maze, cmap='binary', interpolation='nearest')
ax.set_title("2D Maze")
plt.show()
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Step 5: Visualizing the Solution

We've got the maze but you can't yet see the drone's path yet.
Lets visualize the drone’s path:

def heuristic(a, b):
    return math.sqrt((a[0] - b[0]) ** 2 + (a[1] - b[1]) ** 2)
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Conclusion

Congratulations! ? You’ve built a working drone navigation system that:

  • Generates a 2D maze.
  • Solves it using the A* algorithm.
  • Visualizes the shortest path. Building a drone navigation system using matplotlib and A* algorithm

Next Steps

  1. Experiment with different maze sizes and weights.
  2. Try other heuristics like Manhattan distance.
  3. Visualize a 3D maze for more complexity!

Feel free to share your results or ask questions in the comments below.
To infinity and beyond ?

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