


Building a drone navigation system using matplotlib and A* algorithm
Nov 29, 2024 am 04:59 AMHave you ever wondered how drones navigate through complex environments? In this blog, we’ll create a simple drone navigation system using Python, Matplotlib, and the A* algorithm. By the end, you’ll have a working system that visualizes a drone solving a maze!
What You'll Learn
- Basic AI terminologies like "agent" and "environment."
- How to create and visualize a maze with Python.
- How the A* algorithm works to solve navigation problems.
- How to implement and visualize the drone's path.
Introduction
To build our drone navigation system, we need the following:
- An agent: The drone ?.
- A path: A 2D maze that the drone will navigate through ?️.
- A search algorithm: The A* algorithm ⭐.
But first, let’s quickly review some basic AI terms for those who are new.
Key AI Terms
- Agent: An entity (like our drone) that perceives its environment (maze) and takes actions to achieve a goal (reaching the end of the maze).
- Environment: The world in which the agent operates, here represented as a 2D maze.
- Heuristic: A rule of thumb or an estimate used to guide the search (like measuring distance to the goal).
The System Design
Our drone will navigate a 2D maze. The maze will consist of:
- Walls (impassable regions represented by 1s).
- Paths (open spaces represented by 0s).
The drone’s objectives:
- Avoid walls.?
- Reach the end of the path.?
Here’s what the maze looks like:
Step 1: Setting Up the Maze
Import Required Libraries
First, install and import the required libraries:
import matplotlib.pyplot as plt import numpy as np import random import math from heapq import heappop, heappush
Define Maze Dimensions
Let’s define the maze size:
python
WIDTH, HEIGHT = 22, 22
Set Directions and Weights
In real-world navigation, movement in different directions can have varying costs. For example, moving north might be harder than moving east.
DIRECTIONAL_WEIGHTS = {'N': 1.2, 'S': 1.0, 'E': 1.5, 'W': 1.3} DIRECTIONS = {'N': (-1, 0), 'S': (1, 0), 'E': (0, 1), 'W': (0, -1)}
Initialize the Maze Grid
We start with a grid filled with walls (1s):
import matplotlib.pyplot as plt import numpy as np import random import math from heapq import heappop, heappush
The numpy. ones() function is used to create a new array of given shape and type, filled with ones... useful in initializing an array with default values.
Step 2: Carving the Maze
Now let's define a function that will "carve" out paths in your maze which is right now initialized with just walls
DIRECTIONAL_WEIGHTS = {'N': 1.2, 'S': 1.0, 'E': 1.5, 'W': 1.3} DIRECTIONS = {'N': (-1, 0), 'S': (1, 0), 'E': (0, 1), 'W': (0, -1)}
Define Start and End Points
maze = np.ones((2 * WIDTH + 1, 2 * HEIGHT + 1), dtype=int)
Step 3: Visualizing the Maze
Use Matplotlib to display the maze:
def carve(x, y): maze[2 * x + 1, 2 * y + 1] = 0 # Mark current cell as a path directions = list(DIRECTIONS.items()) random.shuffle(directions) # Randomize directions for _, (dx, dy) in directions: nx, ny = x + dx, y + dy if 0 <= nx < WIDTH and 0 <= ny < HEIGHT and maze[2 * nx + 1, 2 * ny + 1] == 1: maze[2 * x + 1 + dx, 2 * y + 1 + dy] = 0 carve(nx, ny) carve(0, 0) # Start carving from the top-left corner
Step 4: Solving the Maze with A*
The A* algorithm finds the shortest path in a weighted maze using a combination of path cost and heuristic.
Define the Heuristic
We use the Euclidean distance as our heuristic:
start = (1, 1) end = (2 * WIDTH - 1, 2 * HEIGHT - 1) maze[start] = 0 maze[end] = 0
A* Algorithm Implementation
fig, ax = plt.subplots(figsize=(8, 6)) ax.imshow(maze, cmap='binary', interpolation='nearest') ax.set_title("2D Maze") plt.show()
Step 5: Visualizing the Solution
We've got the maze but you can't yet see the drone's path yet.
Lets visualize the drone’s path:
def heuristic(a, b): return math.sqrt((a[0] - b[0]) ** 2 + (a[1] - b[1]) ** 2)
Conclusion
Congratulations! ? You’ve built a working drone navigation system that:
- Generates a 2D maze.
- Solves it using the A* algorithm.
- Visualizes the shortest path.
Next Steps
- Experiment with different maze sizes and weights.
- Try other heuristics like Manhattan distance.
- Visualize a 3D maze for more complexity!
Feel free to share your results or ask questions in the comments below.
To infinity and beyond ?
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