CSS3 animations not working in Safari
You are encountering some issues with animations that use CSS3 in all browsers that support CSS3 It runs perfectly on all devices except Safari. Your animation code is as follows:
HTML
<div class="right"> <div class="key-arm"><img src="images/landing/key-arm.png" alt="arm" /></div> </div>
CSS
.landing .board .right { /* ... other styles ... */ } .landing .board .right .key-arm { /* ... other styles ... */ } /*=== Key Arm Animation ===*/ @-webkit-keyframes keyarm { 0% { -webkit-transform: rotate(0deg); } 5% { -webkit-transform: rotate(-14deg); } 10% { -webkit-transform: rotate(0deg); } } @-moz-keyframes keyarm { /* ... other keyframes ... */ } @-ms-keyframes keyarm { /* ... other keyframes ... */ } @-o-keyframes keyarm { /* ... other keyframes ... */ } @keyframes keyarm{ /* ... other keyframes ... */ } .right .key-arm{ /* ... other styles ... */ -webkit-animation: keyarm 8s ease-in-out 0s infinite; -moz-animation: keyarm 8s ease-in-out 4s infinite; -ms-animation: keyarm 8s ease-in-out 4s infinite; -o-animation: keyarm 8s ease-in-out 4s infinite; animation: keyarm 8s ease-in-out 0s infinite; }
As you mentioned, this Doesn't work in Safari, nothing happens in the animation. Also, also only in Safari, the "key-arm" div only shows up when you resize the screen! It exists in the DOM, but for some reason it doesn't show up!
What did you do wrong?
Answer
The problem is with @keyframes. In Safari 4, @keyframes are not supported. This is weird because on the same page you can use @keyframes to create a valid animation!
Animation code that supports @keyframes:
CSS
.board .rays{ /* ... other styles ... */ } .board .bottle{ /* ... other styles ... */ } /*=== Rays Animation ===*/ @-webkit-keyframes rays{ 0% { -webkit-transform: rotate(0deg); } 100% { -webkit-transform: rotate(360deg); } } @-moz-keyframes rays{ /* ... other keyframes ... */ } .board .rays{ -webkit-animation: rays 40s linear 0s infinite; -moz-animation: rays 40s linear 0s infinite; animation: rays 40s linear 0s infinite; }
HTML
<div class="board"> <div class="rays"></div> <div class="bottle"></div> </div>
If you are on Safari 4 Try it in a medium (e.g. in jsFiddle) and you'll find that the animation doesn't work.
Solution
Found the solution. When using keyframes in Safari you need to use full percentages:
This won't work:
@-webkit-keyframes keyarm { 0% { -webkit-transform: rotate(0deg); } 5% { -webkit-transform: rotate(-14deg); } 10% { -webkit-transform: rotate(0deg); } }
This one will:
@-webkit-keyframes keyarm { 0% { -webkit-transform: rotate(0deg); } 5% { -webkit-transform: rotate(-14deg); } 10% { -webkit-transform: rotate(0deg); } 100% { -webkit-transform: rotate(0deg); } }
Not sure why , but that's how Safari works!
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