Networking : Your First TCP/IP Server and Client in Go
? What We'll Learn
In this tutorial, we'll demystify network programming by building a simple yet robust TCP/IP server and client. If you've ever wondered how applications communicate over a network, this guide is for you!
? Prerequisites
- Basic Go programming knowledge
- Curiosity about networking
- A text editor
- Go installed on your computer
- Go module added (use go mod init tcpIp)
? Understanding Network Communication
Before we dive into code, let's break down what's happening when two computers talk:
-
TCP/IP: Think of it like a phone call
- TCP (Transmission Control Protocol): Ensures messages are delivered completely and in order
- IP (Internet Protocol): Helps route messages to the right device
-
Server and Client Roles:
- Server: Waits and listens for incoming connections
- Client: Initiates contact and sends requests
?️ Project Structure
tcp-chat-app/ ├── server/ │ └── server.go # Server-side logic ├── client/ │ └── client.go # Client-side logic └── main.go # Starts both server and client
? Step 1: Creating the Server
Understanding the Server Code
package server import ( "log" "net" ) // StartServer: Our digital receptionist func StartServer() { // Choose a "phone number" (address) address := "localhost:8080" // Set up a "phone line" to listen for calls listener, err := net.Listen("tcp", address) if err != nil { log.Fatalf("Couldn't set up the phone line: %v", err) } defer listener.Close() log.Printf("Server is ready, waiting for connections on %s", address) // Forever wait for incoming "calls" for { // Accept a new connection conn, err := listener.Accept() if err != nil { log.Printf("Missed a call: %v", err) continue } // Handle each "caller" in a separate conversation go handleClient(conn) } }
Key Concepts Explained
- net.Listen(): Creates a network "socket" to receive connections
- listener.Accept(): Waits for and accepts incoming connections
- go handleClient(conn): Handles each client in a separate thread (goroutine)
? Handling Client Connections
func handleClient(conn net.Conn) { // Always clean up after the conversation defer conn.Close() log.Printf("New client connected: %s", conn.RemoteAddr()) // Prepare a message buffer buffer := make([]byte, 1024) // Keep the conversation going for { // Read message from client n, err := conn.Read(buffer) if err != nil { log.Printf("Connection error: %v", err) return } // Echo the message back message := string(buffer[:n]) log.Printf("Received: %s", message) conn.Write([]byte("Server says: " + message)) } }
What's Happening Here?
- buffer: A temporary storage for incoming messages
- conn.Read(): Receives messages from the client
- conn.Write(): Sends messages back to the client
?️ Step 2: Creating the Client
package client import ( "bufio" "fmt" "log" "net" "os" ) func StartClient() { // Dial the server (like making a phone call) conn, err := net.Dial("tcp", "localhost:8080") if err != nil { log.Printf("Could not connect to server: %v", err) return } defer conn.Close() fmt.Println("Connected to server. Start chatting!") // Read user input and send to server scanner := bufio.NewScanner(os.Stdin) for { fmt.Print("> ") if !scanner.Scan() { break } message := scanner.Text() if message == "exit" { break } // Send message to server conn.Write([]byte(message + "\n")) // Wait for server's response response := make([]byte, 1024) n, err := conn.Read(response) if err != nil { log.Printf("Error receiving response: %v", err) break } fmt.Println(string(response[:n])) } }
Client Mechanics
- net.Dial(): Connect to the server
- scanner.Scan(): Read user's keyboard input
- conn.Write(): Send message to server
- conn.Read(): Receive server's response
? Bringing It All Together: main.go
package main import ( "time" "tcpIp/server" "tcpIp/client" ) func main() { // Start server in background go func() { server.StartServer() }() // Give server a moment to start time.Sleep(time.Second) // Launch client client.StartClient() }
?♂️ Running Your Network App
go run main.go
? What You've Learned
- Basic network communication concepts
- Creating a TCP server in Go
- Connecting a client to the server
- Handling network connections safely
- Basic error management in network programming
? Potential Improvements
- Authentication
- Multiple client support
- Robust error handling
- Encryption
? Resources
- Go's net package documentation
- TCP/IP protocol basics
- Concurrent programming in Go
References
Administración.(2023, August 9). Learn TCP/IP with the Free Switching and Routing Guide for Everyone. Cursin. https://cursin.net/en/learn-tcp-ip-with-the-free-switching-and-routing-guide-for-everyone/
Woodbeck, A. (2021). Network Programming with Go. No Starch Press, Inc.
Happy Networking! ??
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