


How Can I Implement Non-Blocking User Input in Python Console Applications?
Non-Blocking User Input in Console Applications
When building console applications that require user input simultaneously with other processes, it's essential to have non-blocking input to prevent the program from freezing while waiting for input.
Using msvcrt Module (Windows)
For Windows-exclusive console applications, the msvcrt module provides a simple solution:
import msvcrt # Define variables num = 0 done = False # Infinite loop while not done: # Print and increment number print(num) num += 1 # Check for keyboard input if msvcrt.kbhit(): # Display pressed key and quit pressed_key = msvcrt.getch() print("You pressed", pressed_key, "so now I will quit") done = True
Using termios Module (Linux)
For Linux-based console applications, the termios module can be utilized:
import sys, select, tty, termios # Define utility function to check for keyboard input def isData(): return select.select([sys.stdin], [], [], 0) == ([sys.stdin], [], []) # Configure terminal settings for non-blocking input old_settings = termios.tcgetattr(sys.stdin) tty.setcbreak(sys.stdin.fileno()) # Infinite loop num = 0 while 1: # Print and increment number print(num) num += 1 # Check for keyboard input if isData(): # Read single character from keyboard c = sys.stdin.read(1) # Check for escape key to quit if c == '\x1b': break # Restore terminal settings termios.tcsetattr(sys.stdin, termios.TCSADRAIN, old_settings)
Using Pygame Module (Cross-Platform)
If you require non-blocking input across multiple platforms or want a graphical user interface, Pygame offers a cross-platform solution:
import pygame from pygame.locals import * # Define variables num = 0 done = False # Initialize Pygame pygame.init() screen = pygame.display.set_mode((640, 480)) pygame.display.set_caption('Python numbers') screen.fill((159, 182, 205)) font = pygame.font.Font(None, 17) # Infinite loop while not done: # Display number display(str(num)) num += 1 # Check for events (e.g., keyboard input) pygame.event.pump() keys = pygame.key.get_pressed() # Check for escape key to quit if keys[K_ESCAPE]: done = True
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