In Go, maps are used to store key-value pairs. The value type of a map can be any type, including interfaces or structs. While empty interfaces and empty structs can both be used to represent the absence of a value in a map, there are some key differences between the two.
Memory Usage
Empty structs have a fixed size of 0 bytes, regardless of the architecture. On the other hand, empty interfaces have a size of 8 bytes on 32-bit architectures and 16 bytes on 64-bit architectures. This is because empty interfaces store a pointer to the actual value, even if that value is nil.
The example code provided in the question demonstrates this difference:
package main import ( "fmt" "unsafe" ) func main() { var s struct{} fmt.Println(unsafe.Sizeof(s)) var i interface{} fmt.Println(unsafe.Sizeof(i)) var b bool fmt.Println(unsafe.Sizeof(b)) }
Output (bytes for 32-bit architecture):
0 8 1
Output (bytes for 64-bit architecture):
0 16 1
As you can see, an empty struct has a memory overhead of 0 bytes, while an empty interface has an overhead of 8 bytes (32-bit) or 16 bytes (64-bit).
Performance
Using an empty struct is generally more efficient than using an empty interface in terms of performance. This is because the compiler can optimize operations involving empty structs more effectively.
Conclusion
Choosing between an empty interface and an empty struct as the value type of a map depends on the specific requirements of the application. If memory usage is a concern, an empty struct is the better choice. For performance reasons, an empty struct is also preferred. However, if the map is intended to be used with a variety of value types, an empty interface may be more appropriate.
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