Algorithm for Finding the Color Between Two Others in a Painted Colorspace
When utilizing paint, mixing different hues creates variations that differ from the digital realm of RGB color models. In the world of physical paints, colors are absorbed or reflected rather than emitted, leading to unique mixing results.
Absorption Concept
Paint absorption plays a crucial role in the mixing process. "Blue" paint, for instance, absorbs red and green wavelengths, resulting in the reflection of only blue light. Similarly, yellow paint absorbs blue wavelengths, reflecting only yellow light.
Challenges in Paint Color Mixing
In theory, combining yellow and blue paints should produce black or muddy gray. However, practical limitations, such as impurities in the paint, often result in a muddy green hue. Creating a satisfactory green color by mixing blue and yellow is a common challenge in painting.
Color Interpolation in HLS Colorspace
While physically emulating paint mixing may not be feasible, it is possible to interpolate colors to achieve desired hues using the HSL (Hue, Saturation, Lightness) colorspace. HSL represents colors in terms of their innate properties, making it easier to manipulate and blend.
Python Implementation
The following Python code demonstrates color averaging in the HLS colorspace:
from colorsys import rgb_to_hls, hls_to_rgb from math import sin, cos, atan2, pi def average_colors(rgb1, rgb2): # Convert RGB values to HLS h1, l1, s1 = rgb_to_hls(rgb1[0]/255., rgb1[1]/255., rgb1[2]/255.) h2, l2, s2 = rgb_to_hls(rgb2[0]/255., rgb2[1]/255., rgb2[2]/255.) # Calculate average saturation and lightness s = 0.5 * (s1 + s2) l = 0.5 * (l1 + l2) # Calculate average hue (considering hue wrapping) x = cos(2*pi*h1) + cos(2*pi*h2) y = sin(2*pi*h1) + sin(2*pi*h2) if x != 0.0 or y != 0.0: h = atan2(y, x) / (2*pi) else: h = 0.0 s = 0.0 # Convert HLS back to RGB r, g, b = hls_to_rgb(h, l, s) return (int(r*255.), int(g*255.), int(b*255.))
Example Usage
>>> average_colors((255,255,0),(0,0,255)) (0, 255, 111) >>> average_colors((255,255,0),(0,255,255)) (0, 255, 0)
Note: This implementation does not replicate the paint mixing process but provides a perceptually pleasing interpolation of colors.
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