Golang Map Internal Implementation: Key Search Efficiency
In the Golang programming language, maps provide efficient searching for keys. As described in "The Go Programming Language," the search process requires a constant number of key comparisons on average, regardless of the hash table's size. This implies a highly optimized internal implementation.
However, the exact search algorithm used is not immediately apparent from the description. Does it perform a linear search through every key until a match is found? Or does it employ a more sophisticated algorithm like binary search?
To understand the internal implementation, let's delve into the source code. According to the source file for hashmap, Go maps are implemented using hash tables. The data is organized into an array of buckets, each of which can contain up to eight key-value pairs.
The low-order bits of the hash are used to select a bucket. Each bucket also includes a few high-order bits of each hash to differentiate between entries within the bucket.
If multiple keys hash to the same bucket (known as a hash collision), additional buckets are chained together to accommodate the overflow. This ensures a constant search time on average, even for large hash tables.
In essence, Go maps use a combination of hashing and chaining to efficiently search for keys. Instead of performing a linear search, it relies on hash collisions and bucket chaining to narrow down the search to a specific bucket, reducing the average search time significantly.
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