Avoiding Interleaving in async_write Calls
In a client-server architecture, maintaining the order of async_write calls is crucial to ensure data integrity. The issue arises when multiple clients send messages rapidly, causing subsequent async_write operations to interweave.
Solution: Queuing for Each Client
To resolve this, it is recommended to employ an outgoing queue for each client. The queue serves as a buffer for messages, ensuring that they are processed and sent in the correct sequence.
How It Works
Code Sample
The following code demonstrates a server implementation with an outgoing queue:
class Connection { public: // ... void write(const std::string& message) { _strand.post([this, message] { writeImpl(message); }); } private: void writeImpl(const std::string& message) { _outbox.push(message); if (_outbox.size() > 1) return; write(); } void write() { const std::string& message = _outbox.front(); async_write(_socket, buffer(message), _strand.wrap( [this, err, bytesTransferred] { writeHandler(err, bytesTransferred); })); } void writeHandler(const std::error_code& error, size_t bytesTransferred) { _outbox.pop_front(); handle error or send next message if the queue is not empty. } private: boost::asio::strand _strand; std::deque<std::string> _outbox; };
Key Points
By employing these measures, the server effectively avoids interleaving of async_write calls, ensuring the proper ordering of messages for each client.
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