In object-oriented programming, classes can inherit from base classes, creating a hierarchical relationship where the derived class inherits the properties and behaviors of the parent class. When creating and destroying objects of these classes, the order of constructor and destructor calls plays a crucial role in initializing and finalizing the objects.
For the given example:
struct A { A() { cout << "A() C-tor" << endl; } ~A() { cout << "~A() D-tor" << endl; } }; struct B : public A { B() { cout << "B() C-tor" << endl; } ~B() { cout << "~B() D-tor" << endl; } A a; // Field of type A in class B };
And the following code in main:
int main() { B b; }
The order of destructor calls is exactly the reverse of the construction order:
Irrespective of whether an initializer list is used or not, the call order for construction and destruction will follow these principles, ensuring proper initialization and cleanup of objects in the inheritance hierarchy.
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