Dynamic Access to Struct Properties in Golang
In Go, manipulating struct properties dynamically can be achieved through reflection. Reflect, part of the standard library, provides metaprogramming capabilities, allowing developers to examine and modify values at runtime. Consider the following struct:
type SshConfig struct { Host string Port string User string LocalForward string }
Traditionally, accessing and updating properties required manual checks and value assignment. For instance:
if split[0] == "Port" { sshConfig.Port = strings.Join(split[1:], " ") }
However, reflection offers a more flexible approach, enabling dynamic property access and modification via field name. To do this, the following helper function can be utilized:
// setField sets field of v with given name to given value. func setField(v interface{}, name string, value string) error { // v must be a pointer to a struct rv := reflect.ValueOf(v) if rv.Kind() != reflect.Ptr || rv.Elem().Kind() != reflect.Struct { return errors.New("v must be pointer to struct") } // Dereference pointer rv = rv.Elem() // Lookup field by name fv := rv.FieldByName(name) if !fv.IsValid() { return fmt.Errorf("not a field name: %s", name) } // Field must be exported if !fv.CanSet() { return fmt.Errorf("cannot set field %s", name) } // We expect a string field if fv.Kind() != reflect.String { return fmt.Errorf("%s is not a string field", name) } // Set the value fv.SetString(value) return nil }
Armed with this function, properties can be set dynamically as follows:
var config SshConfig ... err := setField(&config, split[0], strings.Join(split[1:], " ")) if err != nil { // handle error }
This approach provides a versatile means of manipulating struct properties, irrespective of their name or type.
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