Const std::map Access: `operator[]` vs. `at()` – Which Should You Use?
Accessing Elements in a Const Map with Operator[] vs. at()
When working with a constant std::map, accessing elements using the operator[] can be problematic. While it might seem intuitive to use this method, it fails to compile. This is because the operator[] expects a non-const map to modify the map if the key does not exist.
However, there is an alternative method, at(), which was introduced in C 11 specifically for this purpose. Unlike operator[], at() throws a std::out_of_range exception if the key does not exist, rather than inserting a default constructed element.
This behavior aligns well with the concept of a constant map. By defining a const overload of at(), it allows for safe and efficient access to elements without the potential for unintentional modifications.
To illustrate, consider the following example:
#include <iostream> #include <map> int main() { std::map<int, char> A; A[1] = 'b'; A[3] = 'c'; const std::map<int, char> B = A; std::cout << B.at(3) << std::endl; // works std::cout << B[3] << std::endl; // cannot access (compile error) }
In this scenario, using operator[] on B would result in a compile-time error, as it is a const map and cannot be modified. However, the at() method works perfectly because it is aware of the const nature of the map and throws an exception if the key does not exist.
Therefore, for accessing elements in a const std::map, at() is the recommended and safer approach to prevent unintended modifications. More information on this feature can be found in the C 11 standard or documentation related to the std::map class.
The above is the detailed content of Const std::map Access: `operator[]` vs. `at()` – Which Should You Use?. For more information, please follow other related articles on the PHP Chinese website!

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