How to Deskew a Set of Points Using cv::warpPerspective?
Executing cv::warpPerspective for a Fake Deskewing on a Set of cv::Point
Question: How do I achieve a deskewing effect on a set of points using cv::warpPerspective? The points are not in a particular order and are stored within a vector.
Understanding the Issue:
- Incorrect point ordering: The order of points in the input and output vectors must match to achieve the desired transformation.
- Incorrect image size: The output image should have a width and height matching the bounding rectangle of the deskewed object.
Steps for Fake Deskewing:
- Correct Point Ordering: Ensure the order of points in both input and output vectors follows the same sequence (e.g., top-left, bottom-left, bottom-right, top-right).
- Rotated Rectangle Adjustment: Use cv::minAreaRect() to create a rotated rectangle around the input points. However, note that this method may slightly alter the original point coordinates.
- Affine Transform: Utilize the affine transform functions, cv::getAffineTransform() and cv::warpAffine(), as they are computationally more efficient for this specific deskewing operation.
- Different Output Size: To have the deskewed image contain only the object of interest, define a new image size (e.g., cv::Size(width, height)) that matches the bounding rectangle size.
- Apply Affine Transform: Pass the input image, input points, output points, and the defined output size to cv::warpAffine() to perform the actual deskewing transformation.
Example Code:
#include <opencv2/opencv.hpp> int main() { // Input image Mat src = imread("input.jpg"); // Input points (not in particular order) vector<Point> points = { Point(408, 69), // Top-left Point(72, 2186), // Bottom-left Point(1584, 2426), // Bottom-right Point(1912, 291), // Top-right }; // Rotated rectangle (bounding box) RotatedRect boundingRect = minAreaRect(Mat(points)); // Corrected point ordering Point2f vertices[3]; vertices[0] = boundingRect.center + boundingRect.size * 0.5f; // Top-left vertices[1] = boundingRect.center + boundingRect.size * 0.5f; // Bottom-left vertices[1].y += boundingRect.size.height; vertices[2] = boundingRect.center - boundingRect.size * 0.5f; // Bottom-right // Output point ordering Point2f outputVertices[3]; outputVertices[0] = Point(0, 0); // Top-left outputVertices[1].x = outputVertices[0].x + boundingRect.size.width; // Bottom-left outputVertices[1].y = outputVertices[1].x; outputVertices[2] = outputVertices[0]; // Bottom-right // Affine transformation matrix Mat transformationMatrix = getAffineTransform(vertices, outputVertices); // Deskewed image with corrected size Mat deskewedImage; Size outputSize(boundingRect.size.width, boundingRect.size.height); warpAffine(src, deskewedImage, transformationMatrix, outputSize, INTER_LINEAR); // Save deskewed image imwrite("deskewed.jpg", deskewedImage); }
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