Dynamic shared libraries (DSLs) offer a powerful mechanism for code reuse and modularity in C . They allow multiple programs to share a single copy of the library code, reducing memory usage and improving performance.
To create a DSL, you'll need to define the classes and functions in a header file and implementation file, respectively. In the header file, declare your class with virtual functions to prevent static linkage. In the implementation file, define the functions and provide wrapper functions for creating and destroying objects.
// myclass.h class MyClass { public: virtual void DoSomething(); private: int x; }; // myclass.cc extern "C" MyClass* create_object() { return new MyClass; } extern "C" void destroy_object(MyClass* object) { delete object; }
On Linux:
g++ -fPIC -shared myclass.cc -o myclass.so
On Mac OS X:
g++ -dynamiclib -flat_namespace myclass.cc -o myclass.so
In a separate executable, load the DSL using dlopen() and retrieve pointers to the create_object() and destroy_object() functions. Create a class instance using create_object(), use the class methods, and finally call destroy_object() to deallocate the memory.
// class_user.cc int main() { void* handle = dlopen("myclass.so", RTLD_LAZY); MyClass* (*create)(); void (*destroy)(MyClass*); create = (MyClass* (*)())dlsym(handle, "create_object"); destroy = (void (*)(MyClass*))dlsym(handle, "destroy_object"); MyClass* myClass = (MyClass*)create(); myClass->DoSomething(); destroy(myClass); }
Compiling and Linking:
On Linux:
g++ class_user.cc -ldl -o class_user
On Mac OS X:
g++ class_user.cc -o class_user
The provided example showcases how to create a shared class library, load it in a separate executable, and utilize the class functionality. The main concept involves defining classes and functions, creating wrapper functions for object creation and destruction, loading the library, and calling class methods.
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