Automatic Symbol Export for DLLs without Explicit Declarations
In Visual Studio 2005, you can automatically export all symbols from a DLL without manually adding __declspec(dllexport) attributes or creating .def files. Here's how:
Using CMake (Recommended)
- Install the latest development version of CMake (cmake-3.3.20150721-g9cd2f-win32-x86.exe or higher).
- Create a CMake project with the CMakeLists.txt file.
- Add the following line to the CMakeLists.txt file:
set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
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- Generate the Visual Studio project using CMake (cmake-gui) and compile.
Benefits:
- This method doesn't require any explicit export macros in classes or functions.
- It eliminates the need for manual creation of .def files.
Note: Whole Program Optimization (/GL) cannot be used with this approach.
Creating .def File with Object File Information
As an alternative to the CMake approach, you can create a .def file manually using the following steps:
- Create a static library from the code you want to export.
- Use dumpbin /LINKERMEMBER to extract exports from the static library.
- Parse the output of dumpbin and create a .def file.
- Link the DLL using the .def file.
Benefits:
- Allows for finer control over symbol export.
Drawbacks:
- Requires manual creation of static library, dumpbin parsing, and .def file writing.
- May not be as efficient as the CMake approach.
Additional Tips:
- If using the class export approach, add __declspec(dllexport) or extern "C" __declspec(dllexport) to the class or method declaration.
- Consider using %2 instead of __cdecl in the .def file for compatibility with older versions of Windows.
- Ensure that the name mangling settings are consistent between the code and the .def file (if created manually).
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