How Much Memory Does a Newly Created Go Map Consume?
Estimating the Memory Reserved for Go Maps
When working with Go maps, it's often useful to have an estimate of the memory they consume. While the documentation states that the initial memory allocation is implementation-dependent, here's a deeper dive into how you can determine this:
Inspecting the Map Source Code
Go maps are built upon two types: hmap (header) and bmap (bucket array). Examining the source code reveals that when no initial space is specified (foo := make(map[string]int)), only a single bucket is created within the map.
Breakdown of a Map Header
The map header itself contains several fields:
- int (size of the bmap array)
- uint8 (bucket count)
- uint16 (overflow buckets count)
- uint32 (minimum threshold before growing the map)
- Two unsafe pointers (for elements and pointer keys)
- uintptr (unused field)
Assuming a 64-bit architecture, the size of int, uintptr, and unsafe.Pointer is 8 bytes each. This gives us a header size of:
1 * 8 + 1 * 1 + 1 * 2 + 1 * 4 + 2 * 8 + 1 * 8 = 40 bytes
Bucket Structure
Each bucket in a map is an array of eight uint8 values, which adds an additional 8 bytes:
8 * 1 = 8 bytes
Total Memory Consumption
Adding up the header and bucket sizes, we get a total memory consumption of:
40 + 8 = 48 bytes (64-bit architecture)
This estimate can be used to approximate the memory usage of a newly created Go map with no initial space specified.
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